Character creation in Starfield is very interesting and impactful in the long run. Bethesda Game Studios designed the character creation system carefully giving the players the option to choose the most suitable Backgrounds and Traits for them. In this article we’ll discuss the Traits in detail and how those can impact the gameplay experience in the long run.
Unlike the skills in Backgrounds, Traits can not be unlocked by any means later in the game. So the decision made at the start will have consequences until the end of the game.
Complete List of Starfield Traits With Explanations
Currently, there are 17 Traits in Starfield for the players to choose from. Players can choose up to three Traits that go well with their playstyle.
Alien DNA: Increases HP and Oxygen but food and healing items are less effective
Dream Home: Gives the players a big luxury house with a 125,000 mortgage that needs to be paid every week
Empath: Makes companion affinity extreme. Companies will receive extra attack power when the player does something that the companion likes and it will be the opposite when the player does something that they don’t like.
Extrovert: Lessens Oxygen consumption when a companion is around and increases when the player goes solo
Freestar Collective Settler: More options and better rewards with the Freestar Collective faction and increases crime bounty towards other factions.
Hero Worshiped: Players find a fan-turned-companion who provides regular gifts
Introvert: Lessens Oxygen consumption when going solo and increases when a companion is around
Kid Stuff: Gives the players’ parents and a home to visit but with a 2% credit cut every week
Neon Street Rat: More options and better rewards with the Neon Street faction and increases crime bounty towards other factions.
Raised Enlightened: As part of the Enlightened religion in New Atlantis, players get access to special chests and specific side quests
Raised Universal: As part of the Sanctum Universum religion in New Atlantis, players get access to special chests and specific side quests
Serpent’s Embrace: As a Serpent religion worshipper players get a boost to health and oxygen when they frequently jump to different systems but lowers if players do not do it often enough
Spaced: Health and Oxygen are increased when in space and decreased when on the surface
Taskmaster: Crew members hiring cost gets double but they repair the ship automatically when the ship HP goes below 50%
Terra Firma: Health and Oxygen are decreased when in space and increased when on surface
United Colonies Native: More options and better rewards with the United Colonies faction and increased crime bounty towards other factions.
Wanted: Bounty hunters will be hunting the players and players do higher damage at low health
Hopefully, this brief guide will help you to understand and choose the character traits very carefully in Starfield.