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Home»News»Gaming News»DLSS and Ray Tracing support coming to the PC version of Dying Light 2

DLSS and Ray Tracing support coming to the PC version of Dying Light 2

By Keith MitchellAugust 25, 2021
Dying Light 2 - Stay Human Header

Now there’s one more reason to get excited for Dying Light 2, at least for the PC version. Today, Techland announced that Ray Tracing and DLSS support is coming to Dying Light 2. This will be the first game from Techland to support either of the technologies.

Thanks to Nvidia’s DLSS (Deep Learning Super Sampling), even the most modest PCs can run games at a better visual fidelity without a heavy overhead hit. All thanks to the power of AI and onboard processors (Tensor Core). As someone who’s been using DLSS in nearly most of his games, I can attest to just how great DLSS is. At least when you’re using an RTX 2000 or 3000 series video card that supports the technology. 

Ray Tracing is also being supported, again, if you have either of Nvidia’s RTX series cards. Check out this trailer that explains and shows what to expect when Dying Light 2 is released for the PC.

While AMD cards can also support Ray Tracing, there hasn’t been any word on if or when Dying Light 2 will support this as of yet.

Dying Light 2 releases on December 7th, 2021, for the PS4, PS5, Xbox One, Xbox Series X|S, and PC. As for what version I’ll be playing, do you even have to ask? I’ll be playing the PC version to see just how the good the Ray Tracing and DLSS additions work. Expect to see more coverage of Dying Light 2 from The Outerhaven in the upcoming months.

For more Dying Light 2 coverage, we got you covered.

  • New Dying Light 2 Gameplay Shows Off New Parkour Moves, Weapons
  • New Dying Light 2 Gameplay Being Shown Today
  • Dying Light 2 Will Receive Free Next-Gen Upgrades
  • Dying Light 2 Stay Human Gets A December 7th Release Date
DLSS Dying Light 2 Ray Tracing Techland
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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