There is something about The Lord of the Rings that always brings people back. Whether it is the books, the movies, or the many games that have tried to capture the magic of Tolkien’s world, I will always have time for a trip into Middle-earth. So when The Lord of the Rings: War in the North returned with a Legacy Edition, I was genuinely interested to see how well this 2011 action RPG had aged.
Game Name: The Lord of the Rings: War in the North – Legacy Edition
Platform(s): Xbox Series X|S, PlayStation 5, Nintendo Switch, Nintendo Switch 2, PC
Reviewed On: Xbox Series X
Developer: Aspyr Media Inc.
Publisher: Aspyr Media Inc.
Release Date: August 11, 2026
Originally released just 10 days before The Elder Scrolls V: Skyrim, War in the North never really got my attention. It was one of those games that seemed to disappear rather quickly. Now, 15 years later, it has returned with a number of improvements designed to make the experience more comfortable for modern players. Having spent some time going back into the North, I have to say that I am really glad this one has been given another chance.
A New Middle-earth Story
Something that really grabbed my attention when looking at this game was the fact that it wasn’t telling the same stories we have seen numerous times before. You play as one of three original characters as they attempt to stop Agandaûr, a servant of Sauron who is gathering his forces in the North.
Eradan is a Dúnedain Ranger who is great with a bow and a sword. This was the character I played throughout my playthrough. His skill set focuses heavily on bow skills, including extra headshot damage, along with a stealth skill that works as a quick “get out of Dodge” ability. His sword skills also let you choose between dual-wielding or two-handed weapons, and I chose two-handed weapons because they did more damage up front. One quick note about Eradan: he always has this look on his face, which became a fun running joke during our time playing.
Next is Andriel, an Elven Loremaster. My cousin-in-law played as her during our co-op run. Andriel serves as the potion maker, mage, and healer of the group, with skills that include a bubble shield that blocks projectiles, a magical shock wave, and abilities that let her fire projectiles more rapidly.
Last but not least is Farin, a Dwarf Champion. This character was mostly controlled by the AI during our playthrough, although every now and then a random player would join the lobby and take control of him. His skills are more focused on being the tank of the group and drawing aggro, which he can accomplish with his War Cry. He also has ranged and two-handed weapon skills.
I actually think the decision to explore another part of Middle-earth works in the game’s favor. We have seen the main story of The Lord of the Rings countless times, so I would much rather have a game show me what is happening elsewhere while Frodo and the rest of the Fellowship are dealing with their own problems. It gives the developers room to create their own adventure while still making the world feel familiar.
Smashing Enemies Never Gets Old
At its heart, War in the North is a straightforward third-person action RPG. You explore different areas, fight hordes of enemies, collect weapons and armor, unlock new abilities, and gradually improve your character as you work your way through the campaign. It isn’t trying to reinvent the genre, and considering the age of the game, I think that simplicity actually works in its favor. Combat is fairly easy to understand, with light and heavy attacks, blocking, dodging, ranged attacks, and character-specific abilities.
From Orcs and spiders to undead and Trolls, the variety of things to fight never felt stagnant. It also worked well with the story beats, whether you’re being ambushed by Orcs or fighting your way through hordes of undead in the Barrow-downs.
One thing that does let the game down is that the combat becomes repetitive after a while, especially when you realize just how many Orcs you’re going to be fighting throughout the campaign. However, I never found myself completely bored with it because there is still something satisfying about cutting through a group of enemies, picking up a new piece of equipment, and seeing whether it makes your character a little stronger.
Co-op Is Fun, Again
If you have a couple of friends who are also Lord of the Rings fans, co-op is probably where War in the North is at its best. The game supports up to three players, with each person taking control of one member of the party, and having three actual people working together makes the combat much more enjoyable.
It also reminds me of a time when co-op games didn’t need to be built around battle passes, seasonal content, and endless progression systems. Sometimes you could simply sit down with a couple of friends, play through a campaign, collect some loot, and have a good time. War in the North is very much that kind of game, and I think that simplicity is one of its biggest strengths.
Middle-earth Still Has Plenty of Charm
There is no getting around the fact that War in the North looks like a game from 2011. The Legacy Edition hasn’t magically transformed it into a modern remake, and some of the character models, animations, and environments can look pretty dated compared to games released today.
However, I still think the developers did a good job with the world itself. There are some lovely locations throughout the campaign, and the darker areas of the game have a suitably grim atmosphere that fits the story. Seeing places such as Rivendell again is also a reminder of just how much character Middle-earth has, even when the technology behind the game is showing its age.
I also like the fact that the game doesn’t simply try to recreate the movies. It clearly takes inspiration from Peter Jackson’s interpretation of Middle-earth, but it has its own locations, characters, and story. That makes it feel more like a genuine adventure set within Tolkien’s world rather than another attempt to recreate scenes we have already experienced.
The Age Does Show
While I have enjoyed returning to War in the North, I don’t want to pretend that the game doesn’t have its problems. The combat can become repetitive, the story is fairly straightforward, and some of the dialogue and character interactions haven’t aged particularly well. There are also moments where the AI can do some fairly strange things, which can take you out of the experience.
At the same time, I don’t think these problems completely take away from what makes the game enjoyable. There are plenty of older games that I have returned to over the years only to wonder how I ever managed to enjoy them in the first place, but War in the North isn’t one of those games. It certainly feels old, but the underlying gameplay is still fun.
Something that was very noticeable, however, was the final cutscene. This was definitely where it felt like the most effort had gone visually. It looked gorgeous and was noticeably cleaner than much of the rest of the game, which still has that old-school haze and jankiness to it. Both my cousin-in-law and I immediately said, “That’s where the budget was used.” It actually took me out of the moment a little because of just how much cleaner it looked compared to everything that came before it.
A Second Chance 15 Years Later
Perhaps the strangest thing about playing War in the North now is thinking about how unlucky its original release was. It arrived on November 1, 2011, just 10 days before Skyrim. That was always going to make things difficult, especially when you consider just how enormous Skyrim became. It is easy to imagine people picking up one of the biggest RPGs of all time instead and completely forgetting about this little Lord of the Rings adventure.
That is why I am pleased to see the Legacy Edition return. It gives people who missed the game the first time around, like me, an opportunity to experience it without having to track down an old console, while people who played it back in the day get a reason to return to a game that probably deserved more attention than it received.
Some Quick Notes
There are also a few things I want to touch on that I personally didn’t get a chance to use, along with a couple of things I think deserve a spotlight. I didn’t get a chance to try the ability to switch between all three characters while playing solo because I played co-op the entire time. This is one of the bigger additions to the Legacy Edition and something that I think could make a noticeable difference to the solo experience. Previously, you would pick one character and rely on the other two being controlled by the game’s AI, whereas now you can take control of whichever character best suits the situation.
The other quality-of-life improvements are also welcome. The interface has been updated, targeting has been improved, and the autosave system makes the game much less frustrating than it could otherwise be. None of these additions are going to completely transform the experience, but they do make War in the North more comfortable to play in 2026.
Finally, I would like to talk about the voice acting. The cast in this game is absolutely stellar. As a fan of Critical Role, hearing Laura Bailey and Liam O’Brien was awesome. Beyond those two, the cast is stacked with legendary voice actors, including Nolan North, Chris Edgerly, and John Cygan, just to name a few. For a 15-year-old game, the voice acting never felt out of place. There are a few lip-sync issues here and there, but nothing that really takes you out of the game.
Final Thoughts
Going into The Lord of the Rings: War in the North – Legacy Edition, I was really looking forward to a good old-fashioned hack-and-slash game with a good story and some amazing lore. That is exactly what I got.
War in the North isn’t going to compete with the biggest RPGs around today, and I don’t think it needs to. What it does provide is a straightforward action RPG that lets you explore another part of Middle-earth, smash plenty of Orcs, collect some loot, and have a good time along the way.
After 15 years, I think War in the North finally gets the second chance it deserves. It may be rough around the edges, but there is still plenty of fun to be found here, and for Lord of the Rings fans like me, sometimes that is more than enough.
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Review Disclosure Statement: The Lord of the Rings: War in the North – Legacy Edition was provided to us by Aspyr Media Inc. for review purposes. For more information on how we review video games and other media/technology, please review our Review Guideline/Scoring Policy.
Return to Middle-earth in The Lord of the Rings: War in the North – Legacy Edition. After 15 years, this action RPG gets another chance to shine with improved features, co-op gameplay, and a story that explores a different side of Tolkien’s world.
Pros
- Fun Hack And Slash
- Fun Trio Dynamic
- All The Famous Characters From Lord Of The Rings
- Progression With Equipment
- Super Fun With Friends
Cons
- Short – 12 Hours To Beat
- Not A Lot Of Depth In Skills









