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Home»Features»30XX Interview with Chris King of Batterystaple Games

30XX Interview with Chris King of Batterystaple Games

By Keith MitchellMarch 3, 2020
Nina's back in Batterystaple Games 30xx

As part of The Outerhaven’s PAX East 2020 coverage, we stopped by the 30xx booth and spoke with an old friend of ours, Chris King from Batterystaple Games. Who is currently working on 30XX, a follow-up to 20XX.

For those who’ve never heard of 20XX, why haven’t you? Secondly, 20xx is a roguelike action platformer with procedurally generated levels (to an extent), tons of power-ups, and is a replacement for Capcom’s forgotten Mega Man X series. If you’ve been one of the missions that have been asking, pleading, and demanding Capcom to revisit that franchise, you could be playing this right now. Seriously, go play it.

During this time we spoke about the improvements that are being made in 30xx, the reception of the game during PAX East, as well as how large the Batterystaple Games team has become since 20xx. Lots of interesting info and it’s always nice to catch up with a friend.

While there isn’t a release date for 30xx as of yet, you can head over to Steam and wishlist the game now.

Related Posts

  • 30XX Early Access Impressions
  • Foregone takes the best of Dead Cells and Dark Souls – PAX East 2020 Interview
  • A Conversation with Ghostrunner Game Designer at PAX East 2020
  • PAX Online interview with Chris King | 30xx DLC Characters, Mega Mode and More
30xx Batterystaple games capcom Chris King interview mega man x PAX East 2020
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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