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Home»News»Gaming News»Gamers not able to preload Metal Gear Solid V: The Phantom Pain on PC

Gamers not able to preload Metal Gear Solid V: The Phantom Pain on PC

By Keith MitchellAugust 20, 2015

Well Konami surprised the PC gaming community a while back when they announced that Metal Gear Solid V: The Phantom Pain for the PC would be announced at the same time that console versions release was. Originally the release date was set for September 15, several weeks after the console versions, but thankfully the date got bumped up.

However it seems there’s still a bit of bad news to go with the good and Metal Gear Community Manager Robert Allen Peeler announced via a tweet that the PC version will not have a preload option.

@suPirman unfortunately PC Steam will not have a preload option, however players will be able to preload on console

— Robert Allen Peeler (@popcicle) August 19, 2015

While that may not seem like a big deal, the truth of that means that come release day, everyone is going to be fighting for bandwidth as the Steam servers that will be hosting the files, fight to stay alive. Give the option to preload would have allowed gamers to slowly download the title over a period of time and then unlocking once the release day hits. This sucks, I know it does but at least we’re getting the game, we’re just going to have wait for it download on release day. And at 28GB, it may take some time for a lot of folks, especially those with slower or bad internet connections.

Metal Gear Solid V: The Phantom Pain launches for the PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC on September 1, 2015.

https://www.youtube.com/watch?v=3_pLJlVuCw8

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kojima Konami Metal Gear Solid V The Phantom Pain PC preload
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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