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The OuterhavenThe Outerhaven

Change is good. Not always pleasant, but good.

By Keith MitchellMarch 5, 2013

Let me get something out of the way right now: I’ve been “cursed” with something that can get you thrown out of a fandom (ANY fandom) faster than you can say “Jar Jar Binks”…an open mind. This means I can look at things objectively and see a bigger picture, maybe even find some positivity.

For example, to continue the Star Wars theme, I enjoyed the prequel trilogy and am looking forward to Episode VII and the tale it shall bring. I want the stories I partake in to be told in full, not halfway or starting in the middle.

Also, I’m not the type of person to allow nostalgia or past iterations to affect my view of a series in the present or future. Devil May Cry, Ghost in the Shell, Sonic the Hedgehog…all of these and more have and are going through changes, major and minor. While most longtime fans are quick to call a series “RUINED Forever” at the slightest change, others like myself see it as the evolution of a series. If you want a series that never changes, play Mario.

It’s not my intent to make waves, and I’ll probably be making adjustments to this article in the near future, but my point is that change is bound to happen to a franchise at some point. It’s a part of life, and if we keep resisting it, we’ll never move forward.

Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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