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The OuterhavenThe Outerhaven

We’re getting another Tomb Raider, Ian Milham joins Crystal Dynamics

By Keith MitchellAugust 26, 2016

I don’t know what is more exciting. The fact that Ian Milham has joined Crystal Dynamics or that it’s been confirmed that we’re getting a third title in the Tomb Raider series. I suppose both are equally excited.

For those who don’t know who Ian Milham is, he’s worked on some really popular games in the past, including a few of my favorites; namely the Dead Space series (well, except Dead Space 3). In fact, he’s one of the main reasons why those games looked as well as they did, as he served as the Art Director.

Crystal Dynamics just got themselves a winner.

Crystal Dynamics is excited to announce that industry veteran Ian Milham has joined the studio in the role of Game Director on the Tomb Raider franchise.

Milham studied Illustration in school and has been making games for twenty years, starting as an environment artist and spending thirteen years as an Art Director before moving into a Creative Director role. For much of that time, he was Art Director on the Dead Space games at Electronic Arts, as part of the team that created the series and its sequels.

“Ian is one of those rare veterans who combines creativity, artistry, and passion into excellence on-screen. It’s a matching type of DNA that Crystal Dynamics has forged itself upon over these last few years,” said Scot Amos, co-Head of Studio at Crystal Dynamics. “We’re very excited to welcome Ian as the newest top-tier talent joining our studio. His attitude, aptitude, and aspirations for crafting great game experiences are perfectly aligned with who and what Crystal Dynamics is all about.”

“Adventure games have always been my first love,” said Milham. “When the opportunity came to join Crystal Dynamics, I had to jump on it. This is the home of Lara Croft, who is a legend in action-adventure gaming and a pillar of the industry. I’ve admired Crystal’s work for a while now, as they continue to deliver top notch narrative and spectacle, coupled with deep systems and player choice. I’m very excited about where the studio is headed and I’m eager to be a part of it.”

I wonder when we’re going to get that new Tomb Raider game, and hopefully none of that system exclusive crap this time. None of it, Crystal Dynamics, none of it.

"DEAD SPACE" Art Director Crystal Dynamics Game Director Ian Milham Tomb Raider
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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