As a huge fan of RPGs, this newest update for Neverness To Everness intrigued me. Update 1.2 introduces the game mode 999 Nights. 999 Nights is a new RPG system that adds tabletop RPG mechanics like classes, gear, and a ton more drops to the game. It is specifically tied to the game mode of 999 Nights.
In 999 Nights, the Appraiser and their friends are whisked away to a fantasy realm: the Warren Continent. It’s home to Fuzzy Village, built by whimsical little creatures called Fuzzies – and it has a dragon problem. The party’s quest: to help the villagers protect their home and slay the evil creature.
In this story, a four-member party consisting of the Appraiser, Mint, Iroi, and Shinku sets out from Fuzzy Village for the grassy plains of Warren. From the plains, they venture into distinct regions – volcano, ice field, and lakelands – battling different monsters along the way before finally reaching the Dragon Keep, where they will challenge the evil Crimson Dragon.
On the Warren Continent, each member of the four-person party has their own class. Defeating monsters earns EXP to level up your characters and boost their combat power, with a chance to receive gear and other kinds of items you can trade at the shop.
New Limited boards: “Before the Dawn” and “The Lifeline”
In Version 1.2, Scarborough Fair will run two Limited Boards in sequence: “Before the Dawn” and “The Lifeline”. Roll on them to obtain the limited S-class characters Shinku and Iroi, respectively.
“Before the Dawn” July 8 – 29
Shinku can come across as hard to approach on a day-to-day basis. But when she’s out on a mission, she proves herself dependable far beyond her years. Always the first to charge into danger and shield her teammates, this awkward dragon girl protects the people she cares about. As for social skills…well, she might need a little more time to find her footing there.
Shinku’s Basic Attack unleashes a string of up to five consecutive martial arts attacks that deal Cosmos damage, with careful attack management triggering a variant of her Basic Attack and building up her Defiant Spirit gauge, which lets Shinku enter her Rampage form. Shinku’s ultimate attack then sees her spend all of her Defiant Spirit to enter the Surging Crimson state, launching a multi-stage attack for massive Cosmos damage to the unlucky target.
“The Life Line” July 29 – Aug 19
Warm and approachable, Iroi puts people at ease the moment they meet her, earning their trust before they even realize it. Every pattern of her behavior lines up exactly with what people expect of a “perfectly normal girl”.
Iroi’s Basic Attack is Collaboration, where she summons her lambs for a string of up to five consecutive attacks that deal Anima damage, building Imagination on each hit. Hold Basic Attack and Iroi spends Imagination to charge up, unleashing up to three attacks based on her charge level. Meanwhile, Iroi’s Ultimate sees the gates of dreams swing open. If her Imagination hasn’t reached the required threshold, she opens the Dream of the Horned Gate, providing continuous healing to the whole team. If her Imagination has reached the threshold, she opens the Dream of the Ivory Gate instead, continuously damaging all enemies caught inside.
The Draco
Alongside the new characters, a brand-new vehicle pulls up to meet Appraisers: the Draco. The Draco is a ride that breaks all the rules. Structurally, it’s nothing like a traditional motorcycle – it can strafe sideways, and while riding, your Appraiser can even make the whole frame lift clear off the ground! Aside from the player character, Shinku can also ride the Draco, too – with the bike taking on a unique appearance while she wears her “Dragonhunter” outfit.
The Draco is grabbed in the same way the Porsche was grabbed in the last update, the mystery box. You can use fons or annulith to nab mystery boxes and hope for a good pull. I was able to pull the Porsche in the last update, though I don’t know about the Draco this time around. It looks great, but man, does pulling on that mystery box use up a lot of resources.
In Shadow-n-Seek, Appraisers take on the role of Hiders or Hunters in a game of hide-and-seek across Clement Academy. When a match starts, each Hider gets a random set of three objects from around campus and can transform into any one of them at any time, blending in while the Hunters comb the grounds.
Hiders can also plant a decoy at a given spot to fool the Hunters, while Hunters have a scan skill that can detect nearby Hiders and decoys. If the Hunters take down every Hider with their attacks before the time runs out, they win. On the flip side, if enough Hiders survive to the end, or every Hunter gets eliminated, the Hiders take the match.

In “Going, Going, Gone!”, you’ll head to the auction house alongside other Appraisers, relying on your own keen eye – or a little help from your companions – to win valuable collectibles when the gavel falls!
In this mode, Appraisers can invite character companions to join them at the auction, and each one lends a hand in a different way. Every lot up for auction differs in type (value, size, etc), with your companions revealing clues and helping you judge exactly when to make your move.
As ever, a new update also brings new rewards for players. Here’s a look at what’s available for redemption:







