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Home»News»Gaming News»Ghostwire: Tokyo Gameplay – 20 Minutes of PC 4K Ray Tracing Gameplay

Ghostwire: Tokyo Gameplay – 20 Minutes of PC 4K Ray Tracing Gameplay

By Keith MitchellMarch 20, 2022
Ghostwire-Tokyo_Header

Thanks to Bethesda, The Outerhaven was able to get its hands on the PC version of Ghostwire: Tokyo, which releases on March 25, 2022.

While we already played the PS5 version of Ghostwire: Tokyo, we’re now able to show 20 minutes of gameplay from the PC version. In this video, we’ve stacked the settings as high as we could; 4K resolution, settings on high, DLSS set to Quality, Ray Tracing enabled, and set to the highest settings. We also used FPS Monitor to provide frame rate and frame time information.

Sadly, while we uploaded the footage in 4K, YouTube has yet to complete the encoding. Here’s to hoping it finalizes in the next day. It’s only been two days so far.

Click the image below to enlarge it and see the settings used.

ghostwire_tokyo_pc_settings-02

The PC used to play Ghostwire: Tokyo with an AMD Ryzen 9 5900x, RTX 3080 Ti, 32GB DDR4 memory, Windows 10. We also used Avermedia’s Live Gamer 4K capture card to record the gameplay on a secondary PC. This is also without any optimized drivers, and this isn’t the final game code either. Still, the performance is looking good — If you have the hardware.

We know that not everyone has this sort of access, especially given that the PC hardware market has been crappy. Still, we hope you enjoy the footage. Be sure to check out our impressions of Ghostwire: Tokyo, and watch for our review later this week.

Ghostwire: Tokyo releases on March 25, 2022, for the PS5, and PC (Steam).

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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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