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Home»News»Gaming News»PlayStation games on the PC isn’t a bad thing – Spectator Mode Podcast Episode (Ep. 46)

PlayStation games on the PC isn’t a bad thing – Spectator Mode Podcast Episode (Ep. 46)

By Keith MitchellJanuary 20, 2020
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Welcome back to the Spectator Mode Podcast! In our 46th episode, we discuss E3 and what should happen to the once-great gaming convention. Recent fighting game news roundup, game delays, and crunchtime. Followed up by our main topic on Horizon Zero Dawn, a PS4 exclusive, possibly coming to the PC and why that’s a good thing.

https://audioboom.com/posts/7482378-so-what-if-playstation-games-come-to-pc-ep-46

Timestamps
0:15: Intro
1:12: Games we’ve played this week
11:43: Matt’s fighting game news round up
21:20: What’s going with E3?
46:00: Recent game delays and how we feel about them
57:57: (Main Topic Discussion) Horizon Zero Dawn may make its way to the PC, and is it a bad thing?

Thanks for listening. If you’d like to come on the show as a guest or have topics you’d like for us to discuss, contact us. If you enjoy the show, please think about giving us a rating on iTunes.

Spotify: https://spoti.fi/2RirMIQ
Apple iTunes: https://apple.co/2TlFgpP
Google Podcasts: https://bit.ly/2NI7bww
RSS: https://bit.ly/2TFor9q

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  • Destiny 2 chat, E3 gone forever and Horizon Zero Dawn PC – Spectator Mode Podcast Episode #56
  • Spectator Mode Podcast: Microsoft now owns Zenimax, Xbox Series X/S storage is expensive, and bots are pissing off fans
  • Welcome to the first episode of our newest gaming podcast, Spectator Mode
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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