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The OuterhavenThe Outerhaven

PC specifications for Dying Light released, better get your ram up

By Keith MitchellDecember 4, 2014

Thanks to the updated Steam listing we can finally see the specifications needed to get our PC rigs ready to play Techland’s upcoming action survival game, Dying Light. And just most recent AAA games that are either in the pipeline or have already been released, this game has come hefty requirements including a recommended 16GB of memory, which is huge as there hasn’t been any games that I can recall that recommended 16GB.

There are people that don’t even have 16GB in their PC build as it stands and this game wants 16 as a recommended? Everyone who wants to play this better get ready to get their memory upped and soon.

MINIMUM:

    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
    • Memory: 8 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 670 / AMD Radeon™ HD 7870
    • Sound: DirectX® 10
RECOMMENDED:

    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
    • Memory: 16 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290
    • Sound: DirectX® 10

Dying Light releases for the PlayStation 4, Xbox One and PC on January 27th, 2015.

Source: Steam

Dying Light PC specs
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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