Xbox had a rough couple of weeks, and honestly, “rough” might be underselling it. On this week’s episode, Scott and Keith, break down the fallout from Microsoft’s latest round of cuts, a gut-punch that cost an enormous number of people their jobs, sent four studios packing from the Xbox family, and left id Software a shell of what it used to be.
We get into what actually happened, why it happened now, and what it says about where Xbox is headed as a platform. Simply put, this isn’t just bad news for the people affected, though that’s the part that matters most. It’s a signal. And we’re not convinced it’s one Microsoft can walk back from easily.
Timestamps:
00:00 – Intro and episode focus
01:40 – Asha email and layoffs
04:52 – Senior talent losses discussed
10:25 – Projects spared, platform reset
17:46 – id Software and Bethesda fallout
23:46 – New Xbox structure and priorities
30:06 – Minecraft, digital future, preservation
43:02 – Reset timeline and sale rumors
45:46 – GTA 6 revenue tangent
52:01 – Final thoughts and sign-off
Thanks for listening, and please, if you enjoy the show, leave a rating on Spotify or Apple Music.
- Spotify – spoti.fi/2HsmTZ8
- Apple Music – https://apple.co/43Bz67A
- YouTube – Youtube.com/theouterhaven
- Amazon Music – https://amzn.to/3FE4bPM
And if you have questions for us or want us to discuss a topic, let us know by contacting us at [email protected].
