Close Menu
  • Latest
  • Anime Expo 2025
  • Features
  • Guides
  • Previews
  • Reviews
  • Gaming News
  • Entertainment News
  • Tech
  • Podcasts
  • About Us
  • Contact Us
X (Twitter) YouTube RSS
Facebook X (Twitter) Instagram YouTube
The OuterhavenThe Outerhaven
  • Latest
  • Features
  • Guides
  • Previews
  • Reviews
    • Video Game Reviews
    • Anime & Animation Reviews
    • Comic Book & Manga Reviews
    • Films & TV Reviews
    • Tech Reviews
    • Tabletop and Card Game Reviews
    • Toy Reviews
  • Gaming
    • PlayStation
    • Nintendo
    • Xbox
    • PC Gaming
    • Retro Gaming
    • Tabletop
    • Virtual Reality
  • Entertainment
    • Anime & Animation
    • Comic Books & Manga
    • Films & TV
    • Original English Light Novels DB
    • OELN DB
    • Culture
    • Books
    • Toys
  • Tech
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
The OuterhavenThe Outerhaven
Home»News»Gaming News»Fallout: New Vegas Director Says RPGs Should Let Players Choose Difficulty

Fallout: New Vegas Director Says RPGs Should Let Players Choose Difficulty

By Solomon ThompsonJuly 2, 2025
Fallout: New Vegas Director Says RPGs Should Let Players Choose Difficulty

Josh Sawyer, the game director of Fallout: New Vegas, shared his thoughts on difficulty levels in modern video games.

According to Sawyer (thanks PC Gamer), the key to success in developing RPGs is not to make them simpler, but to allow players to adjust the difficulty to their liking. He believes that trying to create games that appeal to everyone is a mistake. Instead, it’s better to let each player tailor the gameplay to fit their personal needs and skill level.

Sawyer described himself as someone who enjoys challenging games and usually plays them on the highest difficulty or close to it. Still, he believes that studios capable of developing hardcore adventures can also add options to make the experience easier. While not the simplest task, he says it is entirely possible.

As an example, he mentioned Pillars of Eternity 2: Deadfire, where the Obsidian team continued improving the game after its release. In the end, they offered players both an incredibly hard mode and one where dying is nearly impossible.

In other news, Action and RPGs dominate Steam, generating 75% of its game revenue, with arena shooters and action RPGs leading in subgenre profits, according to GameDiscoverCo’s analysis.

Fallout New Vegas Obsidian Obsidian Entertainment rpgs
Solomon Thompson
  • Website

Solomon is a full-time student who loves gaming and writing about it. He also enjoys lifting weights and always makes sure to finish a book when he has the time.

Related Posts

The Next Wave of Everdark Sovereign Nightlords Are Coming to Elden Ring Nightreign

Invincible Vs Rex Splode Gameplay, Deep Dive, and Evo 2025 Plans

Interview: The Producer Of Upcoming Magical Princess Hiroaki Omiya And Building On The Princess Raising Simulator Genre

Remedy Details Upcoming FBC: Firebreak Content and Update Plans

Multiple Projects for Lollipop Chainsaw Come from New Partnership

Persona 4 Revival Available For Wishlist

Latest Posts

The Frontier Lord Begins with Zero Subjects Receives TV Anime

July 19, 2025

The Oblivious Saint Can’t Contain Her Power: Forget My Sister! Turns Out I Was the Real Saint All Along! Receives TV Anime

July 19, 2025

Why AEW All In Texas May Have Been The Best PPV I’ve Ever Seen

July 18, 2025

The Next Wave of Everdark Sovereign Nightlords Are Coming to Elden Ring Nightreign

July 18, 2025

Invincible Vs Rex Splode Gameplay, Deep Dive, and Evo 2025 Plans

July 18, 2025

Interview: The Producer Of Upcoming Magical Princess Hiroaki Omiya And Building On The Princess Raising Simulator Genre

July 18, 2025

Remedy Details Upcoming FBC: Firebreak Content and Update Plans

July 18, 2025
About Us • Our Team • Contact Us • Privacy Policy • Review Policy • Ethics Policy 
Work With Us • Reviews on Open Critic • Reviews on CriticDB
Copyright @2025 The Outerhaven Productions

Type above and press Enter to search. Press Esc to cancel.