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The OuterhavenThe Outerhaven
Home»News»Gaming News»Moon Studios Provides Update on No Rest For The Wicked DLSS and FSR Implementation

Moon Studios Provides Update on No Rest For The Wicked DLSS and FSR Implementation

By Keith MitchellMay 2, 2024
no-rest-for-the-wicked-early-access-looking upset

If you’ve been playing the early access title No Rest For The Wicked, you may have noticed that the game mentions Nvidia’s DLSS technology, except it isn’t available yet. Those who have played the game, myself included, have been asking Moon Studios when DLSS will be available, and it looks like that day is coming sooner than expected.

According to Gennadiy Korol, the co-founder of Moon Studios, DLSS implementation is being worked on. But it isn’t where the developer would like for it to be, so they won’t be pushing a build with DLSS available until it’s done right.

We have implemented our first version of DLSS for @wickedgame but we are not going to ship it just yet.

The image quality we are getting is not quite on par with our native rendering, the HDR highlights and rim-lighting is affected more than we would like. We are also loosing quite a lot of sharpness. Our TAA and Sharpening looks pretty great with our own upscaling so until DLSS looks on par or better, we would rather bake it a bit more before shipping it.

DLSS excels with transparencies (rain, particle effects) since it does not smear them like TAA does. But we have a fix in the works for our transparencies to be rendered without TAA so that they will look just as crisp regardless of the usage of upscaling engines. We most likely will have to do special training of DLSS networks for this specific game and its visual style.

It’s a nice update, and given how much Moon Studios has been pushing out hotfixes, making No Rest For The Wicked an even better early access title, I have no doubt it won’t be long until we see DLSS in action. This will make the game even better since DLSS will allow those with Nvidia RTX GPUs to run the game with close to native resolutions and better frame rates.

However, in a twist we didn’t see coming, AMD’s FSR 2.2 (not FSR 3) will also make its way to No Rest For The Wicked. I don’t believe this was mentioned before, but this will be great for anyone running AMD GPUs, Steam Deck, or those who own Nvidia GPUs but aren’t able to utilize DLSS.

We will also integrate FSR 2.2 as an alternative upscaling option.

This is even more great news, for sure. I haven’t stopped playing No Rest For The Wicked even since I was provided access to the game, and for good reason. It’s a fantastic action RPG, dare I say, Soulslike, that keeps getting better with every update. Check out our impressions of No Rest For The Wicked to see what I’m talking about. I can’t wait to see how the game performs once DLSS and FSR are added, along with some more playable content.

No Rest For The Wicked is available on PC (Steam) as an early access title. If you don’t like early access games, the game will also be playable on the PS5 and Xbox Series X|S, alongside the PC version once it hits version 1.0.

Source: Twitter

action-rpg DLSS FSR No Rest for the Wicked soulslike
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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