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Home»News»Gaming News»PC Gaming»Genshin Impact Launches on GeForce NOW on June 23

Genshin Impact Launches on GeForce NOW on June 23

By Josh PiedraJune 16, 2022

HoYoverse announced today that its popular open-world action RPG title, Genshin Impact, will officially launch on NVIDIA’s cloud gaming service GeForce NOW on June 23 in over 80 countries and regions.

“The Genshin Impact beta on GeForce NOW showed us the potential of bringing an immersive gaming experience within reach to many more gamers,” said Wenyi Jin, Vice President of Globalization at HoYoverse. “We believe that GeForce NOW makes it possible for both existing fans to expand where and how they play, and for new players to start with more options.”

With the game coming to GeForce NOW, Genshin Impact players will be able to enter Teyvat anywhere and across a wider range of devices. Players can stream the game on PC, Mac, and Chromebook.

“Genshin Impact is a fantastic game that’s wildly popular around the globe,” said Phil Eisler, Vice President and General Manager of GeForce NOW at NVIDIA. “We look forward to its official launch on GeForce NOW next week, which will give millions of Genshin Impact fans and new players an opportunity to play the full PC version on more devices.”

GeForce NOW is offered in North America and most of Europe by NVIDIA. GeForce NOW Alliance partners offer the service in Korea, Japan, Taiwan, Southeast Asia, Australia, Saudi Arabia, Turkey, and South America. GeForce NOW memberships vary by region and partner, including the new GeForce NOW RTX 3080 membership streaming from the world’s most powerful gaming supercomputer, the GeForce NOW SuperPOD, in regions operated by NVIDIA.

Source: Press Release

Gacha Geforce Now Genshin Impact nvidia
Josh Piedra
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Josh has been an anime fan for nearly twenty years. In addition, he is a light novel author with over 25 books published as well as the owner of Meteora Press, his personal publishing label. Anime and otaku culture isn't Josh's only area of expertise. He also has a Bachelor of Arts in Game Design and has created a handful of independent games along with a deep working knowledge of the gaming industry.

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