When Square Enix thought they were doing everyone a favor and releasing Chrono Trigger onto the PC, we all got excited. That is until we purchased the game and noticed a few things were off; including the original graphics. There was no way to switch over to the original game graphics and we ultimately were served up a port from the mobile version of the game.

There’s no easy way to say it, but it was a mess. Pure and simple. Thankfully, Square Enix was paying attention to the backlash and stated they were going to make good on this. Which it seems they’re doing. As of today, they mentioned that a patch was on the way and would return the original graphics for the game. 

As noted on the Chrono Trigger Steam page;

Thanks for all of your feedback, patience and support so far.

We have been working on addressing the issues that you’ve raised, and will be releasing a number of patches over the coming months as we continue to support CHRONO TRIGGER on Steam.

We’re aiming to release the first of these patches in the first half of April, and the biggest change is that it will include an option to switch between the current high-resolution graphics, and the original graphical style of CHRONO TRIGGER.

We’ll post a full list of changes here when the first patch is released. For now, be assured that we’re working very hard on adjusting, updating and supporting CHRONO TRIGGER on Steam.

As CHRONO TRIGGER is going to receive patches over the coming months, we are going to extend the availability of the Limited Edition until: 5PM, April 30th BST / 9AM, April 30th PDT

So, yes, I’m glad they were paying attention. Yet at the same time, had they choose to not port the mobile version in the first place, things would be different. Now they’re trying to make it up and are putting in the effort that perhaps they should have done first place. 

As an avid fan of the title, I’ll be looking forward to the patches and changes. 

About The Author

Keith Mitchell
Editor-in-chief and all-around good guy!

Keith Mitchell is the Founder and Editor in Chief of The Outerhaven. A grizzled IT professional during the day, but a passionate lover of video games after his 9-5 grid. Loves playing the Dark Souls series and has been gaming since he was 6 years old. Available for podcasts upon request.