It’s not even time for Microsoft’s E3 briefing and they’re already spilling the beans on Project Scorpio.  Originally, the console was set to include 12GB of GDDR5 memory. That’s 8GB’s of memory devoted to developers/gaming, 4GB devoted to the system. That all changes today, as Mike Ybarra has announced that they’re tossing in an extra GB of memory for developers. So while the system will now include an odd number of 13GB of GDDR5 memory, creators and developers will have an even higher ceiling with 9GB of memory.

That all changes today, as Mike Ybarra has announced that they’re tossing in an extra GB of memory for developers. So while the system will now include an odd number of 13GB of GDDR5 memory, creators and developers will have an even higher ceiling with 9GB of memory.

But where it gets interesting is if developers don’t use all 9GB of the reserved memory, the system will use the remainder as a cache. Cache is basically temporary storage that helps games and applications load faster. Sound like a win/win to me.

What else is Microsoft planning to do with this upcoming console? Find out during their E3 briefing, where myself, Aaron Sanders and Jon Jinks will be in attendance. We’ll finally get the actual name of the console, pricing, game line-up and more. 

About The Author

Keith Mitchell
Editor-in-chief and all-around good guy!

Keith Mitchell is the Founder and Editor in Chief of The Outerhaven. A grizzled IT professional during the day, but a passionate lover of video games after his 9-5 grid. Loves playing the Dark Souls series and has been gaming since he was 6 years old. You can find him on Twitter as @Shadowhaxor or you can email her at keith.mitchell@theouterhaven.net.

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