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Home»News»Gaming News»Mothergunship Announced for PC, PS4 and Xbox One

Mothergunship Announced for PC, PS4 and Xbox One

By Keith MitchellFebruary 15, 2017
mothergunship-header

What happens when you take a First Person Shooter and mash it up with a Bullet Hell Shooter? In this instance, you get Mothergunship, a newly announced title from Terrible Posture Games and Grip Digital for PC, PS4, and Xbox One. A Bullet Hell FPS that puts you in control of Earth’s last hope against an unrelenting enemy.

MOTHERGUNSHIP mixes bullet-hell intensity with the shooting, customization, and traversal of the first-person genre. Fight your way through the alien fleets, facing randomized enemy and level mayhem as you clear rooms and take out some of the biggest bosses seen in the FPS genre.

I have to say that this is the first time I’ve seen an FPS combined with Bullet Hell elements, so this should be interesting. But there’s more, as you’re also able to craft your own blend of weapons, which is always fantastic. And You’ll be able to go at the enemy with a co-pilot in tow, as Mothergunship also supports co-op gameplay.

The title will be playable at PAX East 2017, which just happens to be the next event we’re heading out to. We’ll be sure to get plenty of info and hopefully footage as well. Stay Tuned!

Mothergunship sounds like something you’d say after getting smacked down. Stay Tuned!

bullet hell FPS Grip Digital Mothergunship PAX East 2017 PC Ps4 Terrible Posture Games XBox one
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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