I gotta hand it to Arc System Works as they’ve made Guilty Gear Xrd -SIGN- look amazing. The movements are fluid and the character designs once again are fantastic. A departure from the tried and true formula of Guilty Gear, this time around the characters, backgrounds, and effects are all rendered in full 3D on top of cel-shaded animations instead of sprites. I followed the game but I wasn’t really that excited for it, well consider that changed.
Built using the Unreal Engine 3, GGXrd -SIGN- will be available for both the PlayStation 3 and 4 and is already playable in arcades, though there will be no cross-play for the any of the platforms.
Guilty Gear Xrd -SIGN- will be available on consoles sometime in the Fall of 2014.
Keith D. Mitchell is the Founder and Editor-in-Chief of The Outerhaven and a games and technology writer with more than 14 years of experience covering the industry. Backed by nearly 30 years in professional IT, he has spent decades building PCs, troubleshooting hardware, experimenting with handheld gaming PCs, and playing the kind of Soulslikes and Metroidvanias that make you want to throw a controller. He has tested and broken down more hardware than he can count, and he still builds, upgrades, and troubleshoots his own rigs today. Follow him on Bluesky