One thing that just about everyone can admit about the Nintendo Switch 2 is that it can’t just rely on the hype that it had in the months leading up to its June release. Much like with the OG Switch, it has to deliver banger software titles one after another to bring those who bought the previous console to the new system. Mario Kart World (read my review!) is already in the hands of many who have the Switch 2, and next week, Donkey Kong Bananza will try to have that same effect.
We’ve been posting a lot of news about the game today, as the dev team talked with IGN about various elements of the game’s creation. A key one, though, is that the game was initially meant to be on the original Switch! Producer Kenta Motokura was the one who revealed the truth, and it had to do with the fact that the team wanted to go full-tilt with the game’s destructible environments:
“So this game originally began its development cycle on Nintendo Switch 1 and at the time, we were still using voxel technology and thinking of lots of different ideas for applications. But when we learned about the Switch 2 development, we realized that the best implementation of these ideas and technology would be on Nintendo Switch 2.”
Adding to this was Kazuya Takahashi, Donkey Kong Bananza’s Director, who stated:
“I was previously talking about the importance of the continuity of destruction, which was something that we could expand on and have a longer continuous play experience with that kind of concept on Nintendo Switch 2. So this allowed us to engage in creating really extremely rich variety of materials and very large scale changes in the environment on that new hardware.”
The director further noted that the mouse controls allowed for co-op play, which you can do via Pauline. Plus, the OG Switch wasn’t entirely “left out,” as you can share it with the OG Switch! You can test it out yourself when the game launches on the 17th.