I was watching the Top Hat Studios showcase when one game caught my attention like no other. Motorslice is a game where you are in a desolate landscape filled to the brim with deadly machinations. Your only weapon is a chainsaw. I was interested in that for sure. I was so excited to get a copy to review. Will it meet my expectations or slice at my heart?
Game Name: Motorslice
Platform(s): PlayStation 5, Xbox Series X|S, PC
Reviewed On: PC
Developer(s): Regular Studio
Publisher(s): Top Hat Studios
Release Date: May 5th, 2026
Price:
In Motorslice, you play as a Slicer named P. She gets assigned an area thanks to Operator G. Unfortunately, the drone that is connecting her to Operator G gets on the fritz, and then you are no longer able to communicate with the drone. It just flies around P with beeps and boops. You are alone in hostile territory, but you do have a chainsaw with you to work on any automations that may try to hinder your goal to destroy every machine you come in contact with.
Slicing And Dicing
The main core game loop for Motorslice is parkour-heavy action. You can run and jump to parts of walls that enable you to run left, right, or up them. You will want to look for cracks in the wall that let you climb them. You can grab onto poles to swing on them or to climb up them as well. Movement does feel great. It is reminiscent of Prince of Persia 2008 on the PS3 in how the controls feel. There is only one issue with the controls, in my opinion, and that is with the title of this game, Motorslicing.
Motorslicing is when you just jump forward and press the attack button. You can jam your chainsaw into the wall if it is orange. By default, it goes up a wall. To move right, you have to make an angled approach at the wall and then attack the wall. The awkward movement with motorslicing is the jumps. Sometimes you will hit, and the chainsaw slams into the wall as intended. Other times, your character will just do a normal attack and hit the wall, but it bounces you back off it.
Although not as obtrusive as the motorslicing can be, the wall running can also get a bit awkward at times, where P will just do a regular jump instead of grabbing the wall. Whether it worked or not sometimes feels random, depending on whether I was pressing the thumbstick in a direction or leaving the controller still and only pressing the jump button. Thankfully, there are at least clear indicators of when to do each movement type, so there’s always the option to be a bit more methodical in the way you get through an area to avoid untimely deaths. But at least if you do happen to fall too far, you’ll be met with blood splatter and a nasty-sounding crunch right before the game reloads.
The Combat Basics of Motorslice
Combat is simple, but it becomes a spectacle at the same time. You can do normal attacks or charged attacks. If an enemy is guarding, you can rev up the chainsaw to do a charged attack and destroy their defenses. If you press attack at the same time as something is about to hit you, you can parry it. If it is a projectile, if you parry it, you can also press the attack button in quick succession to lob it back at the enemy. If the projectile is a saw, you can even use it to cut through multiple opponents all at once. The chainsaw can parry quite anything. You can parry traps, giant roller wheels, and even mechanical crane hooks that attack you from above.
The Spectacle
Since the action in Motorslice is geared towards Parkour, the boss fights also have a lot of Parkour elements. Giant machinations require you to try to stop the machines in their tracks so you can jump on them. Boss health is depleted as you motorslice from one side of their body to the other. If it is a flying enemy, it requires you to find a way up by using poles, or jumping on top of buildings, to get to a good location to jump on them as they pass you by. Using motorslicing as a way to dish damage and move on their body is quite satisfying. Especially when you get that one good jump that dishes out most of the damage in just a single maneuver.
The art style in Motorslice is stylistic. It is old school 3D with a hint of claymation. The style is suited to the machines of destruction you come across, but it can make the textures look blurry in comparison. Even making the graphics high quality, some of the textures, especially in darkly lit areas, look low-quality. I played the game on my Steam Deck for a time before transferring over to my PC. On Steam Deck, the options auto-fit to 720p and medium quality assets. The performance in this mode was all over the place. It went from 40-55 fps. Some instances would even go down to as low as 33 FPS. You only had two options to cap your frame rate at, and that was 60 FPS and 120 FPS.
When I transferred myself over to PC, everything was a lot better. I capped the game at 120 FPS, and it was a solid 120 FPS the whole time. Certain textures were still blurry, but machines and the interactable elements were high-quality assets. It ran very smoothly. Note that my PC is beefy. It has an NVIDIA RTX 4080 Super graphics card and an AMD Ryzen 7 7800X3D CPU.
The Free Camera
For the most part, the camera generally stays out of the way and follows P. You do have the ability to use the right joystick to move it around when necessary to figure out where to go. The environments are basically one obstacle course after another, and there are not-so-subtle indicators that ensure you don’t lose your way. However, there are these dungeon-type areas where you go inside a dark building, which does present some issues. The flashlight gives just enough light to be able to see the cues, but there are some of them where it takes away from the pace of the game to have to look around and play eye spy to find the correct route.
The bigger issue I had was that there are several moments where the route asks for P to do a wall jump back and forth, forward and backwards, instead of the usual way you’d see wall jumps that go from side to side. When going back and forth, it can look at the camera in a position where you have to essentially hope it will go straight back and not have her jump to the side instead. So some unfortunate deaths occurred due to this.
Thankfully, Motorslice does have its slack off time where P progresses the narrative and has sweet moments with the robot camera Orbie. One of my favorite ones is the first time the game introduces the selfie for you to move Orbie around, and depending on where you press it changes P’s expression. It makes the Orbie feel like its own character and not just a living camera.
Motorslicing Through It All
Overall, I enjoyed my time with Motorslice. It does a great job of blending its two main elements of parkour and chainsaws, although the use of both at the same time is a bit janky. The chainsaw is fun to use as a weapon against the construction-type enemies and especially in the boss fights. The parkour makes for an exciting romp through the varied and creative obstacle courses. The bits of personality on display from P and Orbie provide some really sweet moments that help give you a break from the action. Motorslice is a delightful second game from Regular Studio that brings with it the potential for more adventures with P down the line.
Motorslice will be available to purchase on May 5th, 2026, on PlayStation 5, Xbox Series X|S, and PC.
If you enjoyed this review, explore more of our in-depth video game reviews across PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch, Nintendo Switch 2, and PC.
Review Disclosure Statement: Motorslice was provided to us by Top Hat Studios for review purposes. For more information on how we review video games and other media/technology, please review our Review Guideline/Scoring Policy.
Everything Is Better With A Chainsaw
Motorslice delivers an enjoyable experience with its chainsaw filled action and creative parkour obstacle courses. Aside from a few issues like the actual motorslicing mechanic and some parkour cues not working all the time, the game is well worth your time.
Pros
- Chainsaw is a fun weapon
- Parkour provides unique ways to explore
- Obstacle Courses Are Varied and Creative
- P and Orbie’s Relationship is sweet
- Stylistic Art Style Shines Through
Cons
- Motorslicing itself can be janky
- There are camera issues with seeing some parkour indicators
-
Motorslice





