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The OuterhavenThe Outerhaven
Home»News»Gaming News»No Rest For The Wicked Hotfix 3 Improves Performance and Adds Camera Adjustment

No Rest For The Wicked Hotfix 3 Improves Performance and Adds Camera Adjustment

By Keith MitchellApril 23, 2024
No Rest for the Wicked Hotfix3

While the Soulslike meets Diablo title from Moon Studios, No Rest From The Wicked was only released into Early Access, that hasn’t stopped the team from pumping out hotfixes. So far, as of today, no less than three hotfixes have been released that have addressed a bug or glitch and removed handy development tools or performance issues. This latest hotfix is even better. Not only does it continue to improve the game, but the developers have added a highly requested and needed feature that should have been in the game, in my opinion, from the start: Camera zoom adjustment for PCs and handheld devices.

Sadly, there’s still no DLSS support, which would help with framerates if you own an Nvidia GPU. There is no word if FSR support is also coming, but it would be great for devices such as the Steam Deck or Rog Ally.

As someone playing this title, I’m impressed with Moon Studios’ support for this game. It shows they want this to succeed, and I can’t wait to see what other content the developer will add to the game.

Check out the complete hotfix 3 patch notes below.

Performance Improvements:

  • Improved area streaming, making the game feel smoother while traversing across different areas
  • Dynamic Resolution Scaling is now less aggressive, maintaining higher image quality
  • Improved culling for off-screen physics objects and characters
  • Fixed culling for bird animations, improving their performance in levels (there’s a lot of them!)
  • Additional Shader Optimizations for performance mode
  • Fixed a leak which increased memory and CPU usage the longer the game was played
  • Optimized rain and other GPU particles
  • Opening Cinematics and Ship Prologue Optimizations
  • Memory optimizations for character customization textures
  • Additional general CPU performance improvements

Graphics Additions and Fixes:

  • Adjusting Brightness / Contrast / Saturation no longer breaks HDR rendering
  • Fade to Black now actually fully fades to black in HDR mode

Settings Additions and Fixes:

  • Added Camera Zoom Adjustment Option
  • Automatic Camera Zoom adjustment for handheld devices and Performance Mode

Menu Changes:

  • Added a new menu for exiting the game which includes both Exit To Main Menu and Exit To Desktop (localized text for this menu is coming soon!)
  • Adjusted Repair menu size to accommodate for text in other languages

Balance Changes:

  • Weapons parrying now consumes Stamina (Shields parrying remains unchanged)
  • Nerfed Gain Focus On Focus Use enchantment
  • Unarmed can now land hits while enemies are on the ground after performing a Backstab

Loot Changes:

  • Adjusted Dig Spot rates such that Clay drops more often
  • Reduced the number of hits needed for Dig Spots, Ore Veins, and Trees

Enemy Changes:

  • Improved behavior for Nith Screamer and Shackled Brute

Bug Fixes:

  • Fixed the crane not turning correctly in Nameless Pass and blocking players from progressing
  • Fixed a chest at Mariner’s Keep elevator locking you in when trying to loot it
  • Fixed dig spots sometimes not giving any loot
  • Fixed remaining enemies and bosses becoming kaijus
  • Fixed Falstead Darak dealing damage during his transition while he is still human
  • Fixed certain doors in Sacrament not having interaction hints
  • Fixed missing VFX for attacks by the Twin Bruisers, False Ones and Boarskin Axe
  • Fixed condition where enemies attack when they should not
  • Fixed vendor buy/sell prices on Raw and Refined materials being only ¼ of what they should be
  • Fixed missing furniture items at Workbench
  • Fixed Mira and Meri’s Spinning Wheel not allowing players to refine wool threads into garments
  • Fixed keyboard and mouse buttons not working on Bounties contribute panel
  • Fixed an issue where side notifications would occasionally spam players
  • Fixed parry tutorial trigger conditions
  • Fixed wording of enchanting tutorial to more accurately describe common rarity
  • Fixed spot in the Prologue where you can jump off the ship
  • Fixed sizing of a railing on the ship in the Prologue
  • Fixed spots where you can get stuck in a climbing loop in Orban Glades and Nameless Pass
  • Fixed spot in the Black Trench where you can see out of world
  • Fixed Angler’s Delight Chowder’s recipe name
  • Changed Danos’ confirm button color so it does not look grayed out
  • Fixed NPCs not knowing how to hold fishing rods in Nameless Pass
  • Fixed missing shadows and incorrect volumetric fog after changing resolution
  • Fixed reflection popping in sewers dungeon
  • Fixed torches and fire popping in cinematics
  • Fixed rain appearing in caves in Nameless Pass
  • Fixed missing audio for waterfall in Potion Seller Cave
  • Fixed missing audio for Nameless Pass Prisoner chopping and mining
  • Fixed an issue where there was a super bright mist in the Twins Boss arena after respawning
  • Fixed pink effects appearing in faders at times
  • Improved collision in some places at Orban Glades
  • Improved faders in Nameless Pass
  • Fixed Photosensitivity screen having overlapping text in certain languages

No Rest For The Wicked is currently available as an Early Access title on the PC (Steam). So far, I’m enjoying the game and perhaps have spent way too much time with it. Then again, Soulslike games are live. We also have a bunch of No Rest For The Wicked guides that might help you out if you’re playing the game.

Moon Studios No Rest for the Wicked soulslike
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Keith has been a fan of geek culture and video games ever since his father gifted him his first gaming console many decades ago and has used this love of for the genres to start The Outerhaven. Keith keeps follows on the ongoings of videogames, anime, comics and technology, and while he has been writing about these topics for the past 14 years, he has been a gamer and tech guy for 30 years.

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