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Home»News»Gaming News»Google committed to releasing 120 games for Stadia in 2020, 10 of which are timed exclusives

Google committed to releasing 120 games for Stadia in 2020, 10 of which are timed exclusives

By Keith MitchellJanuary 17, 2020
Google Stadia review

Google has announced that they’re are committed to releasing over 120 games, of which are 10 timed exclusives

As for what games those will be, they haven’t said. That said, the fact that they’re timed exclusives bothers me. Whatever happened to the Google Stadia studio that had been created for exclusive games for the service? Adding timed exclusives just means games that will eventually come to the consoles and PC, while may cause people to simply wait for them. This is in addition to the 120 games that will be appearing on the service thoughout 2020.

Google Stadia launched on November 19th, 2019 in the form of the Founders and Premier Editions for those who dropped the cash for a chance to get early access to the system. Only to be disappointed with the lack of specific promised features (wireless controllers and 4K) and Google exclusive titles, which was limited to just one game. Since the launch, Google has been attempting to course correct, by adding support for those who already own Chromecast Ultra’s, and their own achievement system.

While I no longer have my Google Stadia, as I refused to pay for a half-baked product. I have been following the Google gaming service. While I was impressed with the technology, I felt that it still has a way to go before I would even consider it as a gaming alternative. Either at home or on the go, with the latter being important as traveling doesn’t always provide the best internet access. I’ll continue to follow Stadia and I look forward to the public release sometime in Q2 2020.

You can read the announcement in full, below.

“Hi everybody,

When Stadia launched in November, we delivered a great gaming experience for players, and we continue to work toward our long-term vision for the future of gaming. Stadia is an evolving platform, and we’ve been busy in the two months since launch adding great content, features and ways to play. Among others, we have:

  • Added more great games to the Stadia library, including six titles to Stadia Pro
  • Welcomed Typhoon Studios to our Stadia Games and Entertainment family
  • Updated all Chromecast Ultras so you can play Stadia on more screens
  • Rolled out more features to Stadia including Google Assistant functionality and Achievements
  • Delivered a multiplayer first for gamers with Stream Connect’s debut in Tom Clancy’s Ghost Recon Breakpoint
  • Surprised Stadia founders with a second buddy pass to game with more of their friends. 

We have a lot more planned and will continue to work hard toward delighting gamers with our vision for Stadia. Looking at our upcoming lineup, we are tracking more than 120 games coming to Stadia in 2020, and are targeting more than ten games in the first half of this year alone that will be only available on Stadia when they launch. We’re working with our partners to share more on those games soon.

Gamers can expect more features coming to Stadia in Q1 and beyond. A key benefit of our platform is that we can add these features without any updates or downloads, and we’re starting to roll out the following over the next three months:

  • Support for 4k gaming on the Web
  • Add further Assistant functionality when playing on the Web
  • Support additional Android Phones
  • Wireless gameplay on the Web through the Stadia controller

There is a lot more in store for this year. In the meantime, we hope gamers are gearing up for some great new games and experiences. Toward the end of this month, we will share more about the games coming to Stadia Pro in February.

We appreciate all of the support and feedback we’ve had with our earliest fans, and we hope they’re as excited about 2020 as we are.”

Source: Stadia Commnuity Forum

Cloud gaming exclusive Stadia
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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