Google has been trying to break into the video game market for many years. First in the mobile market with Google Play, and then finally making their first push into console gaming and testing the waters with Project Stream. A few years later, they announced they were ready to take on the PlayStation 4 and Xbox One with their cloud game streaming service, Google Stadia.

Stadia, a new way to play games, without the need for purchasing expensive gaming hardware. A place where you just need to have either the Stadia Pro subscription to play certain games up to 4K60 FPS or up to 1080p if you go with the free version. Games would launch with a press of a button, without the need to install expansions or updates, all thanks to the almighty cloud. It sounded like an amazing experience and would change the face of gaming.

I pre-ordered (stop judging me) Stadia when it was announced on June 26th, 2019 and received my Founders Edition on November 22, 2019. Included in the package is a three-month subscription to Stadia Pro, Chromecast Ultra dongle, a Stadia Controller (which had several scuffs on it), a power adapter and a USB-C charging cable. All you need to provide is a decent internet connection: 10 Mbps for 1080p, or 35 Mbps or greater for 4K gaming.


Setting up Stadia is simple; plug in the Chromecast Ultra into a TV, install the Google Home app onto your Android phone, and from there set up Stadia. It takes about 10 minutes to get everything up and running, so it’s a painless process.

Expect some exceptions

Google promised that Stadia would be available on all Android phones, and its biggest selling point was the ability to play a game from one device and then resume on another. At least for now, that’s not completely true. For now, Stadia only works with the Google Pixel for mobile gaming, the Chrome browser for PC gaming, and the Chromecast Ultra for streaming to your TV. If you had planned on checking out Stadia on another Android device or iOS, you’re out of luck. Needless to say, since I don’t own a Pixel smartphone, I wasn’t able to test it on the go.

Using the Chrome browser to play Stadia was also not what I expected. In fact, the experience feels hamstrung compared to using the Chromecast device as you’re restricted to 1080p and a lot of artifacts. There’s no other resolution available here and that’s disappointing.

I also experienced several issues with using the Chromecast Ultra. The device is prone to overheating, as it’s been mentioned around the internet. At first, I thought there was something wrong with my set up, but there wasn’t. I ended up having a fan blow on the dongle while testing just to eliminate any other overheating issues. Not sure how that slipped past Google’s Q&A department.

Google Stadia and Controller glamourshot-01

Photo by Keith D. Mitchell / The Outerhaven

The other concern I had was one I would have imagined Google knew about, but apparently not. Gaming is huge, and there are thousands out there who record and/or stream their gameplay to any number of services. While you’re able to stream/record from the Chrome browser via software and hardware recording (depending on how complex your setup is), trying to do the same with the Chromecast is out of the picture.

The Chromecast is protected by HDCP or High-bandwidth Digital Content Protection. In layman’s terms, it stops the average user from being able to capture a signal from devices that have HDCP enabled. Your PlayStation 4 and Xbox One have this, but they can be switched off and allow you to capture gameplay footage freely. The Stadia depends on the Chromecast, which for now has no way to disable HDCP. And if I’m being completely honest, I don’t ever see this happening as Google would need to do a firmware upgrade to allow for this. The very same device that is used for streaming any number of services such as Hulu, Netflix, YouTube TV and more. That alone raises numerous questions on the legality of doing so.

Of course, Google owns YouTube and perhaps the plan here is to only allow capturing and streaming to YouTube exclusively. Another idea is for Google to release a device that would be used for only gaming and nothing more. We’ll have to wait and see what they plan on doing. For now, you’re restricted to just 30 seconds of gameplay capture by holding down the capture button.

How’s the controller?

I got to say that Google did nail the controller. Sure, it doesn’t feel as sturdy as an Xbox One controller, but I enjoyed my time with it. Google did their homework when they were developing their controller. There are several features from other popular controllers that have been incorporated into the Stadia controller. Starting with the striking resemblance to the Nintendo Switch Pro controller, and the dual analog sticks found on the DualShock 4. On the rear, you’ll find a textured back, which is something that you’d find on a special edition Xbox One controller. I wish it was rubberized and a bit more grippy, but it’s solid none the less.

Google Stadia Controller Dualshock 4 topdown-01

Photo by Keith D. Mitchell / The Outerhaven


The d-pad was surprisingly decent, as I was able to play Samurai Shodown with little issue. It is a bit stiff but I chalked that up due to the controller being new. Sadly, due to the lack of games that utilized the d-pad, I wasn’t able to give it a better workout. The battery life was also impressive, even for a new controller. I only had to charge it up once I received the Stadia and after a handful of sessions, the controller was still ready for more.

Google Stadia Controller Switch Pro rear-01

Photo by Keith D. Mitchell / The Outerhaven

The only downside is that the controller does feature a microphone that hasn’t been incorporated yet. While the idea of having a mic inside the controller isn’t a deal-breaker, don’t we have enough mics in other things? Did we need one more, even if it is to communicate with Google?

What about the games?

Ah, the games, perhaps the second biggest weakness in Stadia’s launch.


Originally set to launch with DOOM Eternal, until it was delay until 2020, the lineup started to look a bit weak afterward. Sure, it has Destiny 2, Red Dead Redemption 2 and a slew of other games, but that just isn’t enough. Every game that is currently available is also on just about every other gaming platform. Save for one; Gylt, the sole exclusive title and one doesn’t help sell the service.

  • Assassin’s Creed Odyssey
  • Attack on Titan: Final Battle 2
  • Destiny 2: The Collection
  • Farming Simulator 2019
  • Final Fantasy XV
  • Football Manager 2020
  • Grid 2019
  • Gylt
  • Just Dance 2020
  • Kine
  • Metro Exodus
  • Mortal Kombat 11
  • NBA 2K20
  • Rage 2
  • Red Dead Redemption 2
  • Rise of the Tomb Raider
  • Samurai Shodown
  • Shadow of the Tomb Raider: Definitive Edition
  • Thumper
  • Tomb Raider: Definitive Edition
  • Trials Rising
  • Wolfenstein: Young Blood

A better line-up would have helped Stadia’s chances. As it stands right now, however, it needs something more and having the same games as the PlayStation 4 and Xbox One simply isn’t helping matters.

Playing Stadia in real-world conditions

One of my concerns going into Stadia was how it would perform in non-controlled environments. Every time we saw it in action or heard back from someone who played with it, it was always in a controlled setting. And despite asking Google when they planned on doing some less-than-ideal testing, that was ignored. For my testing, I played on a 1 Gbps and 100 Mbps wired connection, as well as a 50 Mbps WiFi connection. The latter being the same connection I use to stream multiple 4K streams throughout my house. I know that my environment isn’t something that most users of Stadia have access to, so your results may vary. That being said, I still encountered latency on all of the connections I tested on, since once the stream leaves my home it’s up to the mercy of internet routing and Stadia’s servers.

While Destiny 2 and Samurai Showdown were provided with the Stadia Pro subscription, I ended up purchasing Red Dead Redemption 2 as well. Every game was playable, albeit with noticeable input delay. If you haven’t played any of those games on a console or PC, I’m sure you’d be hard-pressed to find any outstanding issues outside of the input delay.

However, with Destiny 2, I had some concerns. Mainly due to that fact I’ve played this game on PC since it was released. So I’m used to playing with a lower input delay and higher fidelity graphics, both of which were problematic on Stadia. There was too much delay for me and even though it was slight, it was more than enough for me to notice.

Google Stadia Review - Destiny 2 Collection

However, I had a plan to see if the casual Destiny 2 player could see a difference; my 11-year-old son. I had turned him on to the game and he hasn’t played it on PC yet, but he’s been playing it on the Xbox One. So having him test out the single-player portion on Stadia was perfect. After several hours, he seemed to enjoy it but did complain that every so often the game would “freeze” up and wanted to know what was wrong.

Multiplayer, on the other hand, was a different story. When attempting to join a Fire Strike or a PVP match took longer than it should have. On average, there was about a 10-minute wait, which typically ended with a timeout error. Not to mention the Destiny 2 user base for Stadia is smaller than every other platform, which is why the wait is so long. When I was able to join in on some multiplayer action in the form of several Fire Strikes and some Gambit (PVP) it was solid.

Red Dead Redemption 2, another title I’ve played on both the Xbox One and PC was another disappointment. No 4K60 FPS to be found, and the game looked and performed worse on Stadia. Sluggish controls and input delay on a game that was supposed to look better than the PC version, yet doesn’t look much better than it does on the Xbox One X? Needless to say, I wasn’t impressed here either.

There’s also the issue of the visual quality dropping despite having a connect well above what was recommended. Every so often my sharp image would turn into a pixelated mess, which would care on for a time and then clear up. What’s the point of saying this is better than existing consoles if the best we can constantly experience is a subpar 1080p image, or worse?

So who is Stadia for exactly?

Ever since Google announced and started advertising Stadia, it was clear that they had no idea who their audience should be. Which ended up being perhaps the biggest error on Google’s end, and it shows. A lackluster selection of launch titles that were already available on consoles and PC, with just one exclusive title. The promise of being able to play games at 4K60 FPS with Stadia Pro, and yet there’s not a single game that proves that ability. Latency that is comparable to Microsoft’s Project xCloud, a service that offers more for less. I could go on, but I’m sure you get the idea.

Stadia is a good idea and I feel it has potential, but that potential isn’t being shown right now. We likely won’t see what Stadia is fully capable of until it’s official release sometime in 2020. Sure, Stadia Founders and Premiere Editions are out in the wild now, but for all of us who’ve paid for them (and those who didn’t), Stadia is nothing but a glorified paid beta and I’m not okay with that.

Google Stadia controller closeup-01

Photo by Keith D. Mitchell / The Outerhaven

While it seems like I’m completely negative on what Stadia is, and it’s warranted, I do want it to succeed. If Google nails this, then this would be perfect for those who don’t own a console or PC. If they can improve the experience, I can see Stadia filling appealing to those who are either just getting started in gaming or those who don’t want to constantly upgrade to play the latest games. For anyone else who’s already amassed one or several other consoles, this may not interest them.

For now, Stadia is a hard sell. Google has a long way ahead of them, specifically in the number of games coming to the service. They need to get cranking on both first-party and exclusive games for Stadia. Otherwise, there’s no reason to justify getting this over the conventional gaming consoles. As such, I’ve already started my return for Stadia and will revisit it later in 2020. Hopefully, by then there’s a reason to subscribe to Google’s vision of gaming.

*Disclaimer – Our review of Google Stadia was based on the Founders Edition that was paid for by The Outerhaven. While Google did not send us a review unit,this review was conducted as we were curious about the service and underlying technology.*

Stadia simply isn't ready yet

Stadia simply isn't ready yet

At this point, it’s hard to recommend Google Stadia to anyone and for a new gaming service that hurts. There are no exclusive titles worth playing. The input delay and latency are problematic, the promised feature set isn’t available and some games look worse than their console counterparts. Stadia is a great idea but it needs more polish and releasing it early wasn’t a good move on Google’s part.


About The Author

Keith Mitchell
Editor-in-chief and all-around good guy!

Keith Mitchell is the Founder and Editor in Chief of The Outerhaven. A grizzled IT professional during the day, but a passionate lover of video games after his 9-5 grind. Loves playing the Dark Souls series and has been gaming since he was 6 years old. Yes, I am a black gaming journalist.