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Home»News»Gaming News»Dead Rising Studio Capcom Vancouver Hit By Layoffs

Dead Rising Studio Capcom Vancouver Hit By Layoffs

By Keith MitchellFebruary 6, 2018

About 30 percent of the studio was recently laid off

Looks like things at Capcom aren’t doing as well as we originally thought. While Street Fighter V is doing extremely better and Monster Hunter: World has set the world ablaze, there’s a downside to this all.According to Kotaku and IGN, Capcom Vancouver was recently hit by massive layoffs. Around 30 percent of the staff was let go due to some restructuring. 

IGN contacted Capcom and was provided an updated on the layoffs:

Capcom Vancouver has undergone a restructure which has impacted approximately 30 percent of the studio, as part of its regular periodic assessment of upcoming projects and overall studio goals. The team is continuing to work hard to support the recent release of Puzzle Fighter for mobile and is dedicated to its flagship Dead Rising series.

According to Kotaku, an unnamed source claimed that the layoffs also impacted an unknown game. Which has now been canceled.  

Dead Rising 4

While Capcom states the remaining members of Capcom Vancouver will continue to work on Puzzle Fighter and Dead Rising, you have to wonder. The release of Dead Rising 4 wasn’t received very well. Things that were present in Dead Rising 1, were absent in the recent release. It just seemed like the Capcom Vancouver either have the time or wasn’t versed on what Dead Rising fans wanted in the follow-up. You have to wonder if the sales of Dead Rising 4 was a reason or one of the reasons the layoffs happened.

Either way, layoffs are never fun. We hate to see when these occur and hope that those who were affected are picked up by another studio. 

Capcom Vancouver dead rising Layoffs Puzzle Fighter
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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