Fans of Gears of War 4 that play on Windows 10 and were wondering where that multi-GPU support was for the title are in luck. While the title was released during the end of 2016, we’re finally getting that multi-GPU support in an upcoming update that will be released tomorrow. This will include support for both Nvidia’s SLI and AMD’s Crossfire enabled cards.
Too bad I no longer have an SLI setup or I’d test this out for myself.
Multi-GPU Support Arrives on Windows 10
We are excited to announce that Multi-GPU support arrives with the May Update for our Windows 10 players! Our Windows 10 team have been hard at work implementing support for users who use multiple graphics card setups, and now fans can take full advantage of their setup to really push the stunning visuals of Gears of War 4.
In that very same update, we’ll see two additional maps added; Dawn and a fan favorite, Security. Both maps will be available on both Xbox One and Windows 10 versions of the game.
Set in a stunning Outsider village built around an abandoned mining colony, Dawn is a map defined by two defensive structures – the high ground of the bar, and the entrenched mine on the low side. Prepare for a new kind of fight centered around the vital Dropshot spawn, as it’s surrounded by both high and low flanks and features a risk-it-all one-way vault to secure the weapon.
This map combines tight corridors of combat with open spaces – learn to use the right weapon for the right situations on this map and you’ll truly become a master of Dawn.
Fans have been asking us since the launch of Gears of War 4 to bring back some of the classic maps from Gears of War 2, and we’re incredibly excited to answer your cries with Security! We’ve worked extensively to bring this map up to modern graphical and gameplay standards, with improvements that incorporate Gears 4’s close-cover combat, Horde and proper support for respawn-based modes like TDM.
This new reimagined setting for Security takes you to a fight over a glorious decadent COG depository, with stacks of gold bars providing makeshift cover throughout the map. Defensive lasers bar access to key parts of the map, so prepare for a tough fight for the button that disables the lasers to give your team control over the flow of combat.
For Gears of War 4, we’ve made a major change to how the lasers work. In King of the Hill and one of the key central rings on Escalation, the security lasers will only block the side entrances to the top sandbags to focus on opening flanks rather than blocking off entire areas. In addition, the lasers are activated in Horde when pressing the button (rather than disabled), offering a short defensive window that kills enemies as they try to run through it. Time your press just right to decimate groups of enemies getting too close to your base!
It’s definitely nice to see the return of Security and I can’t wait to play on that map again. Bring it on!
Oh, and we’ll see yet another familiar face return from the dead. This time around Benjamin Carmine, who met his fate during Gears of War 2, will return as Zombie Ben Carmine.
So be on the lookout for this update and if you’re running a multi-GPU setup, definitely let us know how the game plays in the comments below.