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Home»News»Gaming News»The Ordeal of Localizing Shovel Knight for Japan

The Ordeal of Localizing Shovel Knight for Japan

By Keith MitchellJuly 29, 2016
Shovel Knight Yacht Club Games

Most of us by now have heard, one way or another, how much work is involved when localizing a title from Japan for other markets. Especially the North American market. But what happens when the reverse is needed? What happens when a game that was created in the West is translated for the Land of the Rising Sun? 

Unsurprisingly, there’s a huge list of things that need to be done in order to localize a title. And in the instance of Shovel Knight, being prepped from Japan, it’s a pretty tall list of things to be hashed through.

sk_title_both

In the most recent update from Yacht Club Games, they’ve gone into great detail on exactly what was needed and what was done in order to get Shovel Knight ready for the Japanese audience. It’s a great read and a history lesson as well, especially since they take a look at several older games from the NES era and break down the process. From art style, text/font, sound changes and so many other items that I didn’t think would be of importance.

loc_wizzem_new

It’s definitely a worthwhile read, as they went into great detail explaining the cultural differences and what needed to be changed to make sure the port would be a success.  Make sure to head over to official Yacht Club Game blog check it out, you’ll be happy that you did.

Japan Localization shovel knight Yacht club games
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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