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Home»News»Entertainment News»Films & TV News»The Punisher: Give it a rest, Castle.

The Punisher: Give it a rest, Castle.

By Keith MitchellNovember 1, 2012
 
Am I the only Marvel fan who’s grown to dislike him? Seriously, they way he’s usually written is so one-dimensional it’s boring. And don’t get me started on Garth Ennis. He may be a talented writer, but he’s also a guy who grew up too fast for his own good. (There’s no need for him to be so repetitive and heavy-handed about his hatred for superheroes and religion, either.)

I’d never even heard of the Punisher until I played Capcom’s beat-em-up as a kid at the White Rock Skate Center in Dallas (coincidentally, that game also introduced me to Nick Fury). Looking back, I figured him to be a pretty intense hero who did things his way and didn’t take any crap.

 
That’s still true, of course, but over the years, I’ve see that the way he goes about it is too brutal and gruesome, not to mention predictable. Even the reasoning behind his madness offers little sympathy after a while, because he refuses to let himself grieve. I understand why he does all this, and to be honest, part of me would do the same. But, I refuse to let that part of me rise to the surface, because it’s not likely that I’d come back. So, while I get where Frank is coming from, I will not accept it.
 
Now, some of you are going to have a problem with this opinion. That’s fine. I never expect anyone to agree with me on anything I say. But, the fact of the matter is, I just don’t like the Punisher anymore.
marvel comics The Punisher
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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