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The OuterhavenThe Outerhaven
Home»News»Gaming News»Xbox»After all these years Grim Dawn is getting a console release

After all these years Grim Dawn is getting a console release

By Keith MitchellNovember 29, 2021
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Grim Dawn is heading to the Xbox this week.

One of my favorite action RPGs is finally seeing a release on consoles and will make its debut on the Xbox platform on December 3, 2021. Being called the Grim Dawn Definitive Edition, this edition will include the DLC and expansions, Crucible, Ashes of Malmouthand Forgotten Gods. The game is now available for pre-order on the Xbox store, priced at $54.99

Over the years, the developer, Crate Entertainment, has been pouring its love for the genre into Grim Dawn. I’m glad to see that now the Xbox crowd will get a taste of what PC gamers have been enjoying for a while now. While I haven’t finished all of Grim Dawn, what I did play was impressive, and I loved every bit of it. Now that it’s coming to Xbox, perhaps it’s time to dive back into the game. If you’ve burnt by another particular action RPG and wanted something else to play, I’d give Grim Dawn a try.

You won’t have to go it alone either, as the game supports up to 4 players online as well. For those wondering, Grim Dawn Definitive Edition won’t support cross-play or cross-progression with the PC version. A bummer, I know, but that’s how it is.

The only thing I’m concerned about is gamepad support for the game. While I played it on PC, it was buggy, and since I haven’t played it since, but I trust that the issues were all ironed out. We’ll find out later this week, won’t we?

Key Features

  • Dual Class – Combine any of six distinct classes with over 25 skills and modifiers per class. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and Shaman.
  • Collect hundreds of Items – Common, magical, rare, epic and legendary classes of loot. Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
  • Quests with Choice and Consequence – You will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions. Currently over 35 quests with 75+ lore notes to be collected.
  • Friendly and Enemy Factions – Earn favor with human factions to unlock additional quest lines, vendor discounts and special faction-based items and augments. Some neutral factions can be turned into allies but aiding one will make the enemy of another. Hostile factions will remember your deeds and deepen their hatred of you, sending out large packs and elite heroes to hunt you down.
  • Devotion – An additional layer of skill customization allows you to acquire bonuses and powerful secondary effects for your class skills. These are unlocked from a giant constellation map with points acquired by finding and restoring destroyed or corrupted shrines hidden throughout the world.
  • Rebuild the World – Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause.
  • 4 Person Multiplayer – Connect with Friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced Visceral Combat – Enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotatable Camera – If you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Rogue-Like Dungeons – Descend into special locked challenge dungeons that require a rare crafted key, where enemy levels increase as you progress and player teleport is disabled. There is no way out except to complete the dungeon or die trying.

Look for Grim Dawn on Xbox One, Xbox Series X and Xbox Series on December 3, 2021.

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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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