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Home»News»Gaming News»PlayStation»Here’s how the DualSense works with The Medium on PS5

Here’s how the DualSense works with The Medium on PS5

By Keith MitchellAugust 6, 2021
the-medium-game-art_feature

When Bloober Team announced it was bringing its survival horror title, The Medium, to the PlayStation 5, the very first question was would it implement DualSense support? Sure enough, the developer was keen to point out that it would. Today, Bloober Team released new information and a video on just how the DualSense would interact with The Medium.

“On PlayStation 5, we are taking full advantage of the console’s DualSense controller to immerse you even deeper into the mystery of the Niwa Hotel. Our goal is to let you feel Marianne’s reactions to what is happening as she explores and interacts with the game world,” explains Szymon Erdmański, producer at Bloober Team.

Here’s the breakdown of how the DualSense works in The Medium.

  • Spiritblasts – The longer you hold the adaptive trigger, the less resistance you’ll feel.
  • Spirit shield – With haptic feedback, you’ll feel enemies hitting the spirit shield from different directions.
  • Holding your breath – Instead of relying on an on-screen indication, the DualSense will provide feedback on just how long you have left when holding your breath.
  • Touchpad – Use the touchpad to investigate items instead of using the analog stick.
  • Cutting through objects – When using various items needed to cut through obstacles, the sounds will come from the DualSense Speaker.
  • Using the flashlight. – The DualSense lightbar will work similarly to the protagonist’s flashlight. Alerting you when there’s danger around.

The Medium releases on September 3rd, 2021, for the PlayStation 5 and is currently available for the Xbox Series X|S and PC.

Bloober Team DualSense PS5 The Medium
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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