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Home»News»Gaming News»PC Gaming»Kena: Bridge of Spirits Heads To Nvidia’s GeForce Now

Kena: Bridge of Spirits Heads To Nvidia’s GeForce Now

By Keith MitchellJune 24, 2021
Kena Bridge of Spirits Header

While we already knew that Kena: Bridge of Spirits was headed to the PS4, PS5, and PC via the Epic Game Store. Today, we now know that Kena: Bridge of Spirits is also coming to Nvidia’s GeForce Now.

GeForce Now subscribers will be able to play Kena: Bridge of Spirits via the power of the cloud, at 1080p@60fps. Of course, the great thing about this is that just about any PC, laptop, tablet or even Smart Phones can get in on the action. There’s no worrying that your machine isn’t up to the task since the game is just being streamed. What’s even better is you don’t really need to have a PC to utilize GeForce Now, as Smart TVs with Google Android TV or Nvidia’s own Shield also support the service.

Nvidia’s GeForce Now is available via a free or paid tier ($9.99), which also provides access to ray tracing and extended gaming sessions. And while Kena: Bridge of Spirits is headed to GeForce Now, there’s also a large selection of games already available to play. 

Kena: Bridge of Spirits is available for pre-order in both a Standard Digital Edition ($39.99) and a Deluxe Digital Edition ($49.99), which includes the digital soundtrack, and in-game silver staff, and golden Rot skin exclusives.

Kena: Bridge of Spirits release date is August 24th, for the PS4, PS5, and PC (Epic Game Store and GeForce Now).

Geforce Now kena: bridge of spirits Ps4 PS5
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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