Close Menu
  • Latest
  • Help Support Independent Journalism
  • Features
  • Gaming
    • All Gaming
    • Nintendo
    • PlayStation
    • Xbox
    • PC Gaming
    • Card & Tabletop
    • VR
  • Guides
  • Entertainment
    • All Entertainment
    • Anime & Animation
    • Movies and TV
    • Books
    • Manga & Comics
    • Toys
    • Geek
    • Culture
  • Previews
  • Reviews
    • All Reviews
    • Video Game
    • Anime & Animation
    • Movie & TV
    • Comic Book & Manga
    • Tech & Gear
    • Food
    • Book
    • Toys
    • Tabletop and Card Game
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
  • Contact Us
X (Twitter) YouTube RSS Bluesky Discord

Follow Us

X (Twitter) Instagram YouTube Bluesky Discord
The OuterhavenThe Outerhaven
  • Latest
  • Features
  • Guides
  • Previews
  • Reviews
    • Video Game Reviews
    • Anime & Animation Reviews
    • Comic Book & Manga Reviews
    • Films & TV Reviews
    • Tech Reviews
    • Tabletop and Card Game Reviews
    • Toy Reviews
  • Gaming
    • PlayStation
    • Nintendo
    • Xbox
    • PC Gaming
    • Retro Gaming
    • Tabletop
    • Virtual Reality
  • Entertainment
    • Anime & Animation
    • Comic Books & Manga
    • Films & TV
    • Original English Light Novels DB
    • OELN DB
    • Culture
    • Books
    • Toys
  • Tech
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
The OuterhavenThe Outerhaven
Home»News»Unity Partners with Nvidia, Tencent, and Havok

Unity Partners with Nvidia, Tencent, and Havok

By Josh PiedraMarch 19, 2019

Unity, which proves a game engine that can easily be used by people with no programming experience, announced that are partnering with several companies in order to improve their engine with things such as real-time raytracing, physics, and expansion into China.

With Nvidia, Unity is looking to launch real-time raytracing through Nvidia’s RTX platform. This will allow developers to implement real-time raytracing through Unity’s HIgh Definition Render Pipeline. The goal is to help developers improve lighting effects in games developed with the Unity game engine. The tech is available today through Early Access. A full preview of the launch won’t come until alter this year. 

In the case of Microsoft’s Havok, Unity has partnered with them to update their game engine with a new physics engine. This will include a new default system and a new high-end option that will be backed by Havok’s proprietary physics engine. The default physics engine will remain open source; however, the high-end version will be closed off to modification. Developers will have to pay for the usage of the high-end system as well but the default system will remain free as part of the engine. Unity assured developers that there will be zero impact on any games currently in development using the Unity version of the physics engine. For those who upgrade to the Havok engine, they will have converters available to help ease with the transition.

Lastly, Unity is partnering with Chinese cloud service Tencent. This is to allow developers to create games for the Chinese market. Tencent is looking to offer a complete and flexible array of cloud solutions for app makers. The platform also promises multi-channel exposure for developers and traffic earning. They are also offering tools with global development and localization in mind. This will be made available to developers later this year.

Big changes are coming to Unity!

Havok nvidia tencent Unity
Josh Piedra
  • Website
  • Facebook
  • X (Twitter)
  • Instagram

Josh has been an anime fan for nearly twenty years. In addition, he is a light novel author with over 25 books published as well as the owner of Meteora Press, his personal publishing label. Anime and otaku culture isn't Josh's only area of expertise. He also has a Bachelor of Arts in Game Design and has created a handful of independent games along with a deep working knowledge of the gaming industry.

Latest Articles

Fatal Fury: City of the Wolves Mr. Big Character Breakdown Revealed

December 8, 2025

Nope, Whatever That Game Awards Statue Is About, It’s Not Lords of the Fallen 2

December 8, 2025

Milan’s Odd Job Collection Review (PC) – Home Alone But With Capitalism

December 8, 2025

Code Geass: Hoshi Oi no Aspal Anime Announced

December 7, 2025

There’s A Reason Nintendo Doesn’t Use The Term “Nindies” Anymore

December 7, 2025

Riftbound Reveals: What Went Down at the PAX Unplugged Panel

December 7, 2025
About Us • Our Team • Contact Us • Privacy Policy • Review Policy
Ethics Policy • Terms of Service • Metacritic • OpenCritic • CriticDB
Ownership & Funding Disclosure • Fact Checking & Corrections Policy • Editorial Policy
Copyright @2025 The Outerhaven Productions

Type above and press Enter to search. Press Esc to cancel.