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The OuterhavenThe Outerhaven

Steven Universe: Save the Light heading to PC & MAC this August

By Keith MitchellJuly 27, 2018
Cartoon-Networks-Steven-Universe-Save-the-Light-01

Cartoon Network’s Steven Universe: Save the Light is finally getting a PC & MAC release. Originally released on the PS4 and Xbox back in 2017, it will be available on the PC/MAC this August.

#StevenUniverse #SaveTheLight is coming to PC & Mac on #Steam! Port work done by our friends at @finitereflect, and you can add to your wishlist now at https://t.co/ArSny7xZ6T — AND we'll also have another big STL announcement very soon! 👍 pic.twitter.com/mJu9pd3K6J

— Grumpyface Studios (@Grumpyface) July 26, 2018

No word on when in August, or the price just yet. The game does have a Steam page currently, however, there’s no pricing on that either.  However, if I was a betting man, I’d say the price would be the same as it was on consoles; $24.99.

Steven Universe: Save the Light features seven playable characters from the Steve Universe series; Steven, Garnet, Amethyst, Pearl, Connie, Greg, and Peridot. There’s also an eighth character who was created specifically for the game. As for the gameplay, it’s similar to a turn-based RPG and you’ll be able to create a party of four to tackle the game. Fans of the series will also be happy to know that Steven and Connie can also perform their Stevonnie fusion as well.

Hopefully, the PC and MAC releases don’t have the same bugs that plagued the PS4 and Xbox One versions. The game scored decently, but those glitches and other issues detracted from the enjoyment of the game.

Adventure cartoon network Mac PC RPG Steven Universe: Save the Light
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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