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Home»News»Gaming News»Titanfall 2 PC requirements revealed along side a new trailer

Titanfall 2 PC requirements revealed along side a new trailer

By Keith MitchellSeptember 23, 2016

There’s been a lot of talk surrounding Respawn Entertainment’s upcoming sequel, Titanfall 2. The recent beta was just a taste of what’s to come and from what I played, I’m excited to see how the remainder of the game shapes up. Though the beta was only available for PS4 and Xbox One, so I was a bit worried about how the PC version would run and more to the point, what the requirements would be. Well, thanks to a new update over at the Titanfall blog, the PC requirements have been revealed. So now you can see where your PC rates in terms of expected performance. Thankfully, the requirements for just jumping in aren’t too massive at least for 1080p. But if you’re wanted to test the 4K waters, well you better have one beast of a rig.

Enough talk, let’s get to those requirements.

Minimum: 

  • OS – Win 7/8/8.1/10 64bit
  • CPU – Intel Core i3-3600t or equivalent
  • RAM – 8GB
  • HDD Free Space – 45GB
  • GPU – NVIDIA Geforce GTX 660 2GB, AMD Radeon HD 7850 2GB
  • DirectX – 11
  • Internet Connection – 512Kbps or faster

Recommended:

  • OS – Win 7/8/8.1/10 64bit
  • CPU – Intel Core i5-6600 or equivalent
  • RAM – 16GB
  • HDD Free Space – 45GB
  • GPU – NVIDIA Geforce GTX 1060 6GB, AMD Radeon RX 480 8GB
  • DirectX – 11
  • Internet Connection – 512Kbps or faster

Ultra 4K60:

  • OS – Win 7/8/8.1/10 64bit
  • CPU – Intel Core i7-6700k or equivalent
  • RAM – 16GB
  • HDD Free Space – 45GB
  • GPU – NVIDIA Geforce GTX 1080 8GB
  • DirectX – 11
  • Internet Connection – 512Kbps or faster

PC Video Options

  • Anti-Aliasing – None, TSAA, MSAA (2x, 4x, 8x)
  • Ambient Occlusion – Enabled, Disabled
  • Aspect Ratio – 4:3, 16:9, 16:10, 21:9
  • Brightness – Slider
  • Display Mode – Fullscreen, Windowed
  • Dynamic Spot Shadows – Enabled, Disabled
  • Effects Detail – Low, Medium, High
  • FOV – Slider
  • Impact Marks – Disabled, Low, High
  • Model Detail – Low, Medium, High
  • Ragdolls – Low, Medium, High
  • Spot Shadow Detail – Disabled, Low, High, Very High
  • Sun Shadow Detail – Disabled, Low, High, Very High
  • Texture Filtering – Bilinear, Trilinear, Anisotropic (2x, 4x, 8x, 16x)
  • Texture Quality – Low, Medium, High, Very High, Insane
  • V-Sync – V-Sync Disabled, Double-buffered V-sync, Triple buffered V-Sync, NVIDIA Adaptive V-Sync, NVIDIA Adaptive Half-refresh V-Sync, Dynamic V-Sync
  • Uncapped framerate up to 144fps (on a 60hz display with V-Sync Disabled you can run up to 144fps)

Nice to see that Windows 10 is not a requirement, which is something a lot of recent games have been requiring. Also looks that lower spec PCs will be able to run Titanfall 2, and even the recommended specs aren’t that demanding either. Though, as expected, the 4K arena is a different story as it requires at least a GTX 1080, which puts a lot of gamers out of the picture. Even my once mighty GTX 980 Ti isn’t enough if I wanted to try for 4K. 

Then there’s the new trailer, which is at the beginning of this post. Not much to say about it, other than check it out.

Titanfall 2 drops for PC, PlayStation 4 and Xbox One on October 28, 2017. 

Related Posts

  • Titanfall 2 Launch Trailer Drops And I Love It
  • Respawn Entertainment Promising That All TitanFall 2 DLC Will Be Free
  • New Titanfall 2 Single Player Trailer Released, Launch Date Announced
  • Titanfall 2 Campaign Confirmed at E3
FPS mecha Mechs PC pc requirements Respawn entertainment Titanfall 2 trailer
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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