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Home»News»Gaming News»Deus Ex: Mankind Divided Will Not Support DirectX 12 at Launch

Deus Ex: Mankind Divided Will Not Support DirectX 12 at Launch

By Keith MitchellAugust 17, 2016

Many of the PC gaming community had questioned if DirectX 12 would be supported in the upcoming release of Deus Ex: Mankind Divided, for the PC. Eventually, it was announced that the PC version would support DirectX 12, however, it looks like things have changed. A message appeared up over at the Deus Ex: Mankind Divided Steam community, which was posted by the Deus Ex team. The message reads:

“The Deus Ex franchise originated on PC, and we’re passionate about continuing to provide the best experience possible to our long-time fans and players on the PC.

Contrary to our previous announcement, Deus Ex: Mankind Divided, which is shipping on August 23rd, will unfortunately not support DirectX 12 at launch. We have some extra work and optimizations to do for DX12, and we need more time to ensure we deliver a compelling experience. Our teams are working hard to complete the final push required here though, and we expect to release DX12 support on the week of September 5th!

We thank you for your patience, passion, and support.

– The Deus Ex team”

So while the game won’t launch with DirectX 12 enabled at launch, it’s nice to see that the support will eventually make its way into the title. That said, it wouldn’t be the first time this has happened. Previously, DOOM, was released without Vulcan support. Eventually, it was added and the wait was well worth it. Here’s to hoping this same experience applies to here as well.

Deus Ex: Mankind Divided releases on August 23, 2016, for the Xbox One, PlayStation 4 and PC. Nixxes, the team that handled the Deus Ex: Human Revolution port, as well as both Tomb Raider PC ports, will be handing the PC version.

Deus Ex: Mankind Divided directx 12 nixxes PC square-enix
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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