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The OuterhavenThe Outerhaven
Home»News»Gaming News»EA finally gives us some info on the Need for Speed Reboot for PC

EA finally gives us some info on the Need for Speed Reboot for PC

By Keith MitchellFebruary 11, 2016

While EA’s most recent reboot for the Need for Speed series has been available for the PlayStation 4 and Xbox One for some time, the company has been pretty mum on the topic when it came to the PC version. I know I haven’t been the only one asking where the heck is it and what’s going on, so it’s nice to see that EA has finally shed some light on what’s going on.

nfs2015-pc

Today, EA, has announced several exciting features for the PC, mainly an unlocked frame rate, 4k (2160p) resolution support and even the much requested manual transmissions for the in-game cars. More importantly, we also now have a released date of March 10, 2016, for the release as well.

We’re incredibly proud of how good Need for Speed looks visually, a sentiment we know many of you share, and we’re excited to show you the game running at a higher frame rate. Seeing is believing so we’re hoping when you see and play Need for Speed running with an unlocked framerate and at a 4k resolution you’ll be just as excited as we are.

The extra development time has allowed us to create the definitive NFS PC experience. One of the burning topics of discussion amongst our Community has been the inclusion of Manual Transmission – we can now confirm this will be in the game when Need for Speed launches on PC.

With the release on PC we’re also adding steering wheel support for a selection of wheels from Logitech, Thrustmaster and Fanatec. As with Manual Transmission this is a decision taken based purely on Community feedback. We’re dedicated to bringing you the best Need for Speed experience possible and your feedback has been playing a huge role in that.

When Need for Speed launches on PC it will also contain all the improvements and tweaks we’ve made up to now, including both the Icons and Legends updates from day one. The Showcase update is currently scheduled to arrive on PC shortly after launch.

The PC version of Need For Speed will be releasing on March 15th. If you’re an Origin Access member, you can play the game early for a limited time, starting March 10. Not a member? Join today.

For those players on console we can also confirm that Manual Transmission will be making its way to both PlayStation 4 and Xbox One. Keep an eye on official channels for future updates.

We look forward to welcoming our PC fans to Ventura Bay, we’ll see you on the streets.

However I haven’t seen the min/recommended specs just yet. Sure we did get some during 2015, however since the game was delayed, there’s always the off change the specs have changed. We’ve reached out to EA to see if the old specs are still holding true or if they’ve changed.

MINIMUM SYSTEM REQUIREMENTS

  • Processor: Core 2 Duo E6600 2.4GHz or Athlon 64 X2 Dual Core 5800+
  • Graphics: GeForce GT 610 / Radeon HD 3870
  • RAM: 4 GB
  • Operating System: Windows 7,8,10 (64-Bit)
  • Direct X: 11
  • Hard Drive: 30 GB

RECOMMENDED SYSTEM REQUIREMENTS

  • Processor: Intel Core i3-2100 3.1GH or Phenom II X4 830
  • Graphics: GeForce GTX 950 2GB / Radeon HD 5970
  • RAM: 8 GB
  • Operating System: Windows 7,8,10 (64-Bit)
  • Direct X: 11
  • Hard Drive: 30 GB

Source: Need for Speed website

Related Posts

  • Updated PC specs for Need for Speed posted, wheel support updated
  • Need for Speed PC Now Available to Play via Origin Access
  • Mass Effect: Andromeda Confirmed for March 2017; New Gameplay Footage Coming Today
  • Axiom Verge for PC will be released on May 14
4k support EA Need for Speed PC release date unlocked frame rate
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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