While nothing Capcom and Sony can do to erase that train wreck of a launch that was the launch of Ultra Street Fighter 4 for the PlayStation 4, they did a least keep their promise and have addressed some of the issues with first of many patches. The first patch, version 1.02, is aimed to correct a number of visual and audio issues, among other things.
Thanks to the poor launch of the title, it was removed from several tournaments, including the upcoming 2015 Evo event which take place during July 17-19. Instead the tournament will use the Xbox 360 version of Ultra Street Fighter 4 in it’s place (Why not the PC version?).
The patch is available now and the full changelog is listed below:
- Reduce interface lag within menus
- Addressed disappearing projectiles
- Fixed Decapre’s teleport animation
- Fixed Rolento’s audio glitch (during victory screen)
- Fixed missing SFX for Red Focus attack
- Fixed Akuma’s stomp SFX not playing
- Addressed bottom portion of the ON/OFF text being cutoff under the graphics settings in the Options menu
- Removed extra character ¦ that was sometimes displayed in Leaderboards at the end of a player’s name even if they have not set it to be there
- Fixed issue when seeking an Arcade match-up with LAN cabled disconnected and then starting up training results in a message ID being displayed
- Addressed Online IDs not appearing correctly
- Addresses issue when changing the HP bar’s HUD position in Options, the Online ID HUD position does not move with it and is displayed at the default position
- Anisotropic Filtering (AF) changes to decrease blur
- Fixed appearance of white box after backing out of a command list menu
- Addressed Fight Request issue in Arcade Mode
Sadly this patch does not address the input lag which was *supposed* to be one of the biggest selling points of the PS4 version of Ultra Street Fighter 4. Hopefully this will be addressed in the patch. Oh well, back to the PC version to me, which I feel is the best.