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Home»News»Gaming News»Life Is Strange Dev Announces Vampyr

Life Is Strange Dev Announces Vampyr

By Keith MitchellJune 22, 2015
Vampyr

French developer, Dontnod, responsible for Remember Me and Life Is Strange has recently announced their newest project. The game is known as Vampyr and it will be available for Xbox One, Playstation 4, and PC.

Vampyr is set in 20th century Britain, as the country is ravaged by the Spanish Flu. You play as Jonathan E. Reid, a high ranking military surgeon who becomes a vampire upon his return from the war.

Throughout the game, players will accept missions and determine who they desire to feast upon.

The developer had this to say about the gameplay:

Explore the darkly atmospheric streets of early 20th century London, and interact with a multitude of characters with their own identities and importance. Accept and fulfill the missions they give you, but don’t forget: sooner or later, you will have to feed, and make a difficult choice… who will be your prey? Absolutely all characters in the game are potential victims of your vampiric lust. Carefully study the habits of your next victim, his or her relationships with other characters, and set up your strategy to feed, unnoticed: seduce them, change their daily habits, or make sure they end up alone in a dark street.

The game’s combat features melee, shooting, and supernatural vampire abilities that allow you to take on a cohort of enemies. You battle a variety of mythological creatures and vampires in your hunt to survive.

Vampyr is slated to launch in 2017.

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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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