The Video Game Industry Needs More Plumbers.

No, this ain’t another article that worships Nintendo’s one-dimensional hero. This is about his occupation as a plumber. Part of a plumber’s job is to fix leaky faucets, correct? Well, that’s what the video game industry needs: PROTECTION FROM LEAKS.

Case in point, the Super Smash Bros. “for” roster was leaked recently, revealing several characters before their time, including veterans like Falco, Wario and Ganondorf alongside newcomers like the Duck Hunt Dog, Bowser Jr. and Shulk from Xenoblade Chronicles.

Well, as my new colleague, William, posted earlier…Shulk was confirmed.

You have no idea how much disappoints me. What the heck happened to waiting patiently for information on something? Does no one want to be surprised anymore?? For me, this leak being confirmed as true just wrecked any sort of surprise the rest of the reveals might have had. It’s like people don’t even care anymore; there’s no sense of being shocked or even hyped when a leak winds up being true. Shulk was a must-have character for a LOT of people, so I guarantee you that the hype generated from his reveal today would’ve been tripled if that leak hadn’t happened.

Now, we’ll never know. Sure people are excited now, but the remaining reveals won’t be anywhere near as surprising thanks to the leak. The general reaction in the following weeks/months is going to be, “Ok, him/her, too? Cool, guess the leak was legit, after all.” Does that sound like the kind of reaction a reveal is supposed to have, especially for a game as big as this one?

 

I don’t think so, damn it.

About The Author

Keith Mitchell
Editor-in-chief and all-around good guy!

Keith Mitchell is the Founder and Editor in Chief of The Outerhaven. A grizzled IT professional during the day, but a passionate lover of video games after his 9-5 grid. Loves playing the Dark Souls series and has been gaming since he was 6 years old. Available for podcasts upon request.

One Response

  1. Carlos Abdu

    The problem with information on the internet age is that it is practically impossible to keep anything a complete secret thanks to wide variety of ways you can leak information; you can only hope to delay the inevitable for so long.

    The problem doesn’t with immediate closure of leaks, because even the slightest trickle can spread all across the web in an instant. It is the people BEHIND those leaks that needs to stopped, and that is also kind of hard considering WHO was leaking those vids.

    The big smash leak? an employee of the ESRB. The Tekken 7 leak? IGN and Amazon. The Sailor Moon Crystal leak? The web managers at Toei. All of these leaks came from iNSIDE sources, a bunch of young kids who by their over-eagerness, ignorance or WILLINGNESS, leaked info on the project they were a part of. There are some people who purposely take jobs in video game press JUST to leak some juicy info, and wind up not only hurting the hype of the project, but a lot of their fellow employees who suffer the consequences. Oh, and most likely lose their jobs. (Hope it was worth it, jerk.)

    I’m afraid that in order to keep secrets in the internet age, you don’t need plumbers, YOU NEED GUARDS. Entire entities will suffer for the actions of a few dumb employees. A bunch of individual freedoms will have be revoked from the press in order to ensure secrecy, including the banning of ALL mobile devices at press invites and security akin to a post 9/11 airport check. They might as well use these tactics on their own employees.

    Or companies can use the least invasive practice of not having many press releases and only announcing through conventions, but that is not guarantee to always work.

    Reply

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