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The OuterhavenThe Outerhaven
Home»News»Gaming News»My experience with my very own Steam Machine

My experience with my very own Steam Machine

By Keith MitchellMarch 4, 2014

Many of you know that I have been following the SteamOS and Steam Machine initiative for a while. I am still a little hesitant about certain aspects of it, but I love the concept and honestly wish I had been selected to receive an official Steam Machine beta from Valve. I was not, which was disappointing, but I did not let that stop me. I build my own custom gaming PCs for myself and other gamers, so I decided to take matters into my own hands.

With my PC building experience, I finally sat down and built my own Steam Machine. It boots directly into SteamOS and also into Windows 7 with Steam starting automatically in Big Picture mode. If you are interested in building your own machine, check out the build I posted last week. It is basically the same machine but with a few differences. Mine uses sixteen gigabytes of ram, runs Windows 7 because the local shop was out of Windows 8 licenses that weekend, and uses an MSI 750 Ti OC that I picked up for a huge discount thanks to a return.

How It Went

In a word, it went about how I expected. From reading the forums I knew there were issues, and this is still a beta. Even so, the experience worked well enough. I streamed several games from my main PC to the SteamOS machine and since I was only a few rooms away I did not notice any lag or latency. The real problems came when I tried to stream newer releases. Strider, Castlevania Lords of Shadow 2 and Hawken simply refused to work. The stream would start, the screen would go black, and only the audio would continue. To recover I had to walk back to my main PC and close the game manually. It was frustrating, but I reminded myself that this is a beta and these kinds of problems happen.

I also tested several native Linux games including Serious Sam 3, Metro Last Light, Left for Dead 2 and Team Fortress 2. If you did not know I was playing on the Steam Machine you could not tell. I had more fun than I expected when I played a session of Left for Dead 2 with my daughter and son in my office while I played from the family room on SteamOS. Note to self, I need to arrange more family frag sessions.

During my testing I noticed the occasional frame drop, but only for a split second. I am used to sixty frames per second, so I usually notice when a frame dips, but it was nothing major. Because this is my own machine, I did not get to try the Steam Controller that shipped with the official units or the versions shown at Steam Dev Days. I used an Xbox 360 controller for Big Picture mode. Other than the usual mapping issues in Metro Last Light it worked fine. I also tried a wireless Xbox 360 receiver, but SteamOS would not pick it up, even though some users have had better luck. I will revisit that later. Hopefully the Steam Controller becomes available at some point, or maybe someone at Valve wants to send one over so I can keep testing. Or gaming. Either works for me.

steamcontroller2
I really wish I had one of these

Back on the Windows and Big Picture setup, everything worked the way I expected. My wireless Xbox 360 controller worked fine aside from the receiver installation. I played most of my library and even had my daughter jump in with me on Assault Android Cactus. I love this game. The only annoyance with this setup is when a game crashes or fails to launch. It throws you back to Windows and you have to reach for the keyboard to bring Steam back into focus. I really wish there were an auto sensing feature that corrected this.

Overall, it was an interesting experience and I am looking forward to the next build. I am hoping more games will support streaming and that media streaming gets added because I really want to try it. It could be a game changer for many HTPC and XBMC users.

Steam Machine SteamOS valve windows
Keith Mitchell - Headshot-PS_Gear_400x400
Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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