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The OuterhavenThe Outerhaven
Home»News»Gaming News»PC Gaming»Spider-Man Remastered PC Features and Requirements Revealed

Spider-Man Remastered PC Features and Requirements Revealed

By Keith MitchellJuly 20, 2022
Spider-Man_Remastered_screenshot-01

I leaped from my chair when it was announced that Spider-Man Remastered would be headed to PC. Not only is Spider-Man one of my favorite Marvel Comics superheroes, and I’ve loved playing the game on the PlayStation 4. However, now that I’ll be able to play it on my PC, I’m looking forward to another playthrough.

Speaking of which, a new trailer showcasing the Spider-Man Remastered PC features has been released. Check it out below.

Thankfully, I can stop wondering as Sony and Insomniac Games have released a new trailer that showcases the PC features. Here’s every feature that we know of that will be featured in Spider-Man Remastered for PC;

  • Ray-traced reflections are available across the game for those with hardware that supports them. Reflections also have varied quality levels, one of which is a new, higher-quality ray-traced mode that offers even more city detail when web-swinging and fighting crime in Marvel’s New York.
  • NVIDIA DLSS (Deep Learning Super Sampling) increases graphics performance using dedicated Tensor Core AI processors found only on GeForce RTX GPUs, boosting frame rates with uncompromised image quality.
  • NVIDIA DLAA (Deep Learning Anti-Aliasing) is an AI-based anti-aliasing mode for GeForce RTX gamers who have spare GPU headroom and want higher levels of image quality.
  • Beyond choosing output resolutions, we also support a wide range of display ratios, including ultrawide 21:9, panoramic 32:9, and NVIDIA Surround multi-monitor setups.* If you’ve got three monitors, we’ve got the game for you to show them off with!
  • Many other rendering systems are more customizable than they have been in the past, with additional quality levels and algorithmic options. These include SSAO, texture filtering, LoD quality, shadows, and more. We support windowed, full screen, and exclusive full-screen rendering modes.
  • In addition to PC graphical features, there are multiple peripherals and customization options With PlayStation DualSense wireless controller support, PC players will get to experience adaptive trigger feedback and amazing haptic response while battling iconic Marvel villains.** Mouse and keyboard support—during gameplay and throughout the game’s UI—provide a completely different customizable control option for those who prefer it. With Steam Input support, there are innumerable remapping options available, and the game will also offer multiple accessibility features. Marvel’s Spider-Man Remastered will also support achievements and cloud saves on both Steam and the Epic Games Store.

Can I just geek out for a moment? Nvidia DLSS and DLAA? DualSense controller support? Ray Tracing? Ultrawide and Multi-monitor support? If there was ever a game to show off the power of your PC rig, it would be this one. I was already looking forward to this game, but with all these features, I can’t wait to get my hands on it.

Speaking of which, let’s talk about PC specs. Yep, the PC requirements to play Spider-Man Remastered were also revealed, from 720p, all the way up to 4K Ray Tracing.  If you’re looking to play at the highest level of visual fidelity, you’re going to need the hardware to do so. As you can see, once you head into 4K territory, you’re going to need a beefy PC.  Especially if you’re wanting to put the Ultimate Ray Tracing to the test.

I can already see my PC literally melting as it tries to play the game. Even then, it’s going to depend on just how optimized the port is to take advantage of the hardware. Though, I don’t have any doubts that Nixxes is up to the task. There’s a reason why PlayStation acquired them.

(Image credit: Insomniac Games)
(Image credit: Insomniac Games)

Minimum (720p, 30 fps)

  • Graphic presets: Very low
  • GPU: Nvidia GeForce GTX 950 or AMD equivalent
  • CPU: Intel Core i3-4160 or AMD equivalent
  • RAM: 8 GB
  • OS: Windows 10 or Windows 11 64-bit
  • Storage: 75 GB HDD

Recommended (1080p, 60 fps)

  • Graphic presets: Medium
  • GPU: Nvidia GeForce GTX 1060 6GB or AMD Radeon RX 580
  • CPU: Intel Core i5 4670 or AMD Ryzen 5 1600
  • RAM: 16 GB
  • OS: Windows 10 or Windows 11 64-bit
  • Storage: 75 GB SSD

Very High (4K, 60 fps)

  • Graphic presets: Very High
  • GPU: Nvidia GeForce RTX 3070 or AMD Radeon RX 6800 XT
  • CPU: Intel Core i5 11400 or AMD Ryzen 5 3600
  • RAM: 16 GB
  • OS: Windows 10 or Windows 11 64-bit
  • Storage: 75 GB SSD

Amazing Ray Tracing (1440p, 60 fps or 4K, 30 fps)

  • Graphic presets: High, Ray Tracing High
  • GPU: Nvidia GeForce RTX 3070 or AMD Radeon RX 6900 XT
  • CPU: Intel Core i5 11600K or AMD Ryzen 7 3700X
  • RAM: 16 GB
  • OS: Windows 10 or Windows 11 64-bit
  • Storage: 75 GB SSD

Ultimate Ray Tracing (4K, 60 fps)

  • Graphic presets: High, Ray Tracing Very High
  • GPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 6950 XT
  • CPU: Intel Core i7 12700K or AMD Ryzen 9 5900X
  • RAM: 32 GB
  • OS: Windows 10 or Windows 11 64-bit
  • Storage: 75 GB SSD

Spider-Man Remastered releases on PC this August 12 for both Steam and the Epic Games Store. If you preorder the game, you’ll snag a few in-game goodies in the form of the Spidey Suit Pack, which contains three suits inspired by Marvel’s Avengers Infinity War. A Spider-Drone Gadget and five extra skill points.

Spider-Man Remasterd preorder goodies
(Image credit: Insomniac Games)

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Insomanic Games nixxes playstation sony Spider-Man Remastered
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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