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Home»Features»Editorials»What Do We Know About .hack//Z.E.R.O.?

What Do We Know About .hack//Z.E.R.O.?

By Scott AdamsFebruary 17, 2026
thumbnail key art for .hack//Z.E.R.O.

The majority of the information available about the brand-new title in the .hack franchise, .hack//Z.E.R.O., comes from an interview with Famitsu. I won’t dive into every single detail, but there are several important points worth highlighting. Famitsu spoke with Hiroshi Matsuyama, CEO of CyberConnect2, about the upcoming title and what it represents for the future of the series.

What About Bandai Namco?

Yes, Bandai Namco Entertainment still holds the IP rights to the .hack series. CyberConnect2 has been pushing for years to get approval for a brand-new entry. There was even a test run with .hack//G.U. Last Recode to gauge whether renewed interest in the series would justify a completely new project. However, we never received a clear answer about whether those sales were strong enough to convince Bandai Namco to move forward.

“First and foremost, I would like to express my overwhelming gratitude to BANDAI NAMCO Entertainment….This time, it’s a completely new work ‘.hack//Z.E.R.O.’ It will be a self-developed and published title with CyberConnect2’s own funds. BANDAI NAMCO Entertainment, which maintains the IP, has granted us permission. The name of the other party is listed in the copyright, but we are fully responsible. This is an extremely rare relationship that is unlike a normal licensing agreement.” (Hiroshi Matsuyama)

It’s rare to see a rights holder allow a developer to self-fund and self-publish within a major franchise. This arrangement benefits both parties. CyberConnect2 gains full creative control without publisher oversight, while Bandai Namco maintains the IP without investing development funds.

CyberConnect2 will also be able to apply what it learned from publishing the Fuga: Melodies of Steel series, giving the studio full ownership of both the creative and business sides of the project.

What Does This Mean For .hack//Z.E.R.O.?

“CyberConnect2 is responsible for everything from zero to one hundred percent. Twenty years ago, .hack was limited in what we could do at the time. We will deliver the answer to everyone about what will happen if we fully demonstrate the knowledge we have cultivated over the past thirty years…

Until now, there was a producer in charge at BANDAI NAMCO, and they were deciding the direction while discussing it with us. Of course, we also want to do this, but in the end, it is the other party that was giving money, so the producer had the right to decide what kind of work we would make.” (Hiroshi Matsuyama)

CyberConnect2 is funding the game themselves, which means they no longer have to answer to a producer at Bandai Namco. They can take the series in whatever direction they feel is best.

One key detail Matsuyama mentioned is the desire to place greater emphasis on the real-world elements of the story. In previous entries, technological limitations forced a heavier focus on the in-game MMO portion. This time, the team wants a stronger narrative connection between the virtual world and reality.

The development team includes veteran creators from the original series, along with longtime fans who eventually became developers. That blend of experience and passion could be exactly what this franchise needs.

[Image]

Z.E.R.O.

When I first saw the title, I immediately thought of the .hack//zero novel. Matsuyama anticipated that reaction from longtime fans and addressed it directly.

“First of all, I would like to tell you not to misunderstand, the novel of Michiko Yokote published by KADOKAWA twenty years ago, and this game will be something completely different. Therefore, this title has a dot between ‘Z’, ‘E’, ‘R’, and ‘O’. It doesn’t matter if you read it as ‘zero’.

This is a message that is saying, ‘We are restarting .hack from scratch.’ In addition, the way the letters and dots are struck one by one hides the important mechanism related to the foundation of the work. I would like you to discover this in the actual story.” (Hiroshi Matsuyama)

Z.E.R.O. carries layered meaning. It signals a reset, a restart from the ground up. But the deliberate separation of the letters suggests something more deliberate, something structural within the story itself. This also makes the game a potential entry point for new players. If this is truly a restart rather than a continuation, it lowers the barrier for those who never played the earlier titles.

Alongside the reveal, we received a small snippet regarding the characters shown in the teaser trailer.

“I can’t say much about the characters and world yet. All I can say is that it is not a continuation of the past series.” (Hiroshi Matsuyama)

[Image]

What this tells us isn’t much, but it does confirm that we aren’t simply revisiting the same characters. The similarities could be thematic echoes rather than literal continuations. That opens the door for a new interpretation of “The World” and possibly an entirely new reason for why players are entering it.

Visually, the character designs lean more futuristic, almost cyberpunk-inspired. That makes sense given the premise that the story takes place ten years in the future.

.hack//Z.E.R.O. is currently in development, with no release window announced.

After years of uncertainty, .hack isn’t just returning. It’s evolving under the same studio that built it. And that alone makes .hack//Z.E.R.O. one of the most important entries in the franchise’s history.

Source: Famitsu (translations via Google, edited for clarity)

.hack .hack//Z.E.R.O. Bandai Namco Entertainment Cyberconnect2 Hiroshi Matsuyama
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Scott Adams
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Scott Adams has been a strong lover of video games, mainly RPGS, for 20 years. He typically writes about the video games he loves, also reviews many of them, and he is a regular on the Nintendo Entertainment Podcast.

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