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The OuterhavenThe Outerhaven

MY HERO ACADEMIA: All’s Justice Preview – The Ultimate My Hero Academia Experience

By Scott AdamsJanuary 12, 2026
Video Game Preview Template for My Hero Academia: All's Justice

It has been 6 years since we got My Hero’s Justice 2. My Hero’s Justice is the second arena fighter for the MY HERO ACADEMIA series. I got the chance to play a little bit of the My Hero Academia: All’s Justice video game at Pax West 2025. I have now gotten a chance to play three dedicated hours of the game. I have been able to test a good chunk of the game modes.

Story Mode

The first mode of MY HERO ACADEMIA: All’s Justice is likely the easiest to understand: Story Mode. Story mode has two different types of levels. The first one is cinematics. The 3D cell-shaded graphics mesh well with the art style of the series.

The second type of level is the gameplay levels. You get to play the fight out. For this preview, we were given a stage to play, which was a one-on-one fight. Bakugo vs All for One in his renewed body. I am going to be honest, I am very rusty. I have only played the first My Hero’s Justice, and I need to get some time to play the second one to get caught up on the game series. That said, this fight was difficult. Bakugo has some combo capabilities, but the enemy can counter you if you get too close in your combo string. I tried to play it safe initially by doing quirk skills from a distance. That did not help me win this fight.

I think they gave us a hard fight on purpose since this is pretty far in on the Story Mode. It took me three tries to get back into the swing of the controls, and once I did, things became a lot easier. I focused on the Rising mechanic. This is a mechanic that lets your character transform for a period of time and have enhanced skills. Bakugo gets giant cannons behind him, and he moves a lot faster. You can also use the cannons to set yourself up for more combo capabilities, which is where I found the most use for them. I started acting a bit more defensively with guarding at the right time and the right moves. Some moves, if you guard, can break your guard and open you up for a barrage of combos from the enemy. Being defensive to build up your Rising meter became the plan, and it worked out for me in the end. After I got my second Rising, I was able to ping pong All For One and achieve victory.

Hero’s Diary

Once I had Story Mode figured out and was able to finish the chapters Bandai Namco planned for us, I was able to try out a different mode called Hero’s Diary. Hero’s Diary in MY HERO ACADEMIA: All’s Justice has you select one person from Class 1A and dive into essentially a story solely about that character. For one reason or another, the one planned for us to learn more about was Mineta. The first story was just a dialogue interaction with Mineta and Tokoyami, as they are searching for something neither of them wants to disclose to each other. At the end of the dialogue, they find what they are looking for: a cat sitting on a bench.

The second story had more than just dialogue; it had a full, specialized mission. Mineta gets told by Tsuyu how he is unique and has a knack for climbing tall buildings with his special sticky balls. He practices to get to the top as fast as he can, and this is where the playable element comes in. You have to climb the building with Mineta. However, you have to do it in a specific way. You can use his balls to stick to the building and jump off the ball. It was a bit annoying because the physics of the ball was not exact, and neither was the jump. I would turn Mineta to throw the ball at the building and jump onto it, but because it wasn’t exact, the ball would miss the building, and I would drop.

Screenshot of Mineta on a building in My Hero Academia: All's Justice

Team Up Missions

The next mode we tested was Team Up Missions. We were able to play two. The first one was a training simulation of the events of Shiguraki’s escape. Aizawa is leading Deku and two of his 1A classmates on a test that has multiple twists and turns in the mission. You are placed in the actual city, and you have to arrive at certain areas to start the next segment of the mission. Deku can use his lightning whip to lasso himself around the town like Spider-Man. He won’t automatically whip himself forward; you have to continue to press his whip skill to keep getting around the city. Deku can also grind on rails or jump between buildings to maintain momentum. I will admit it wasn’t as fluid as the Insomniac Spider-Man games, but it still felt fun to move around the city.

Pretty quickly, I accidentally stumbled into a random thug on the street, and he called in three other thugs to fight me, making it a three vs four fight… except it wasn’t three vs four. Once combat started, the other two teammates you have on your team disappear, and all four are now targeting you. I was not expecting this surprise combat bout, but it caught me off guard. Two of the thugs were dealing ranged attacks, and the other ones were trying to get in close for close-range damage. Luckily, the thugs did not have a lot of health. I could defeat one of them in just a few combos as long as I focused on one at a time. Going after the ranged fighters was the best idea, so you wouldn’t get your combo randomly interrupted by a bullet you couldn’t see coming.

Deku in Team Up mission mode screenshot from My Hero Academia: All's Justice

The mission goes into some shenanigans once they introduce Mei Hatsume, who created some robots with AI personalities based on the original individual. Shiguraki’s robot starts to malfunction as he wants to follow the dreams of Shiguraki. Deku has to beat him out of it by finding him in the city. These Team Up Missions can be quite long.

The second mission is All Might pitting Deku against all of his fellow 1A classmates. Deku needs to find them, beat them, and then add them to his team. You don’t have to go against all of them. Once you grab a good chunk of your classmates, All Might lets you know you can come back to finish the mission. You could also just grab all of them in case you are a completionist, like I was! To finish the mission, you need to find and beat Bakugo and Todoroki. Then, All Might joins with a few pro heroes to have a showdown against Deku, Bakugo, and Todoroki.

Ochaco Uraraka battle animation from My Hero Academia: All's Justice

Combat

There are two control systems when it comes to combat in MY HERO ACADEMIA: All’s Justice. Manual and Automatic. Automatic has several sub-settings that you can utilize, but essentially, Automatic allows you to press the basic attack button, and it will automatically execute combos, adding quirks to your button presses. Manual means you will have full control of your character and combos. Basic attack only does basic attack combos, and you will have to experiment to add quirks to where it suits the combos best. In Automatic, you can still add quirks manually to your combos by pressing either of the quirk buttons during a basic attack.

You can counter moves at exact timing with guarding and pressing one of the quirk buttons at the moment you get struck with an attack. It requires precision, which makes it challenging to maintain consistency. I generally just tried to dodge by holding guard and tilting the analog stick in a direction. Or I would just hold guard to stop incoming moves and combos from dealing too much damage.

Combat in this game feels a lot better than My Hero’s Justice did back when I played that years ago. As someone who likes arena fighters, it had its awkward combos. MY HERO ACADEMIA: All’s Justice has better combos, a bigger roster, and a much easier time figuring out how to use characters on the fly.

My Hero Academia: All’s Justice

Overall, MY HERO ACADEMIA: All’s Justice is gaining a lot of improvements over its past two iterations. This will include the biggest roster of the games and cover more of the anime than the other games. I am glad they waited till the end of the anime before making the game, so it can be the grand conclusion. This is shaping up to be the ultimate My Hero Academia game.

MY HERO ACADEMIA: All’s Justice launches on February 6, 2026, for PlayStation 5, Xbox Series X|S, and PC via Steam.

Bandai Namco Entertainment MY HERO ACADEMIA: All’s Justice
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Scott Adams
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Scott Adams has been a strong lover of video games, mainly RPGS, for 20 years. He typically writes about the video games he loves, also reviews many of them, and he is a regular on the Nintendo Entertainment Podcast.

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