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The OuterhavenThe Outerhaven
Home»Features»Editorials»Capcom’s Quiet While Monster Hunter Wilds Performance Continues To Frustrates Fans

Capcom’s Quiet While Monster Hunter Wilds Performance Continues To Frustrates Fans

By Keith MitchellJune 22, 2025
Monster Hunter Wilds Performance Concerns

I love Monster Hunter Wilds. There, I said it. I’ve logged close to 300 hours with the game between the PlayStation 5 and PC versions of the game, and out of all the titles in the Monster Hunter franchise, this one quickly climbed the ranks as one of my favorites. But as much as I enjoy slaying monsters and exploring Wilds’ stunning environments, I can’t ignore the fact that Capcom’s handling of the game’s technical performance has been… frustrating, to say the least.

When I played Monster Hunter Wilds during the review period, I noted that the PC version of the game was having performance issues. And this wasn’t on some potato rig. I’m running an AMD Ryzen 9 9950X3D paired with an RTX 4090. Even with that hardware muscle, the game still had noticeable framerate dips and stuttering. I chalked it up to being an early build and assumed a patch would smooth things out before (or shortly after) release.

Except that patch never really came.

It’s been five months since Capcom released this flagship title, and players across PC, PlayStation 5, and Xbox Series X|S are still reporting similar issues. The problem isn’t just that these technical hiccups exist; it’s that Capcom has gone mostly radio silent about fixing them. Meanwhile, those who purchased the game are beyond fed up, and it’s starting to show more and more. On Steam alone, the game is sitting with over 100,000 negative reviews, and when I’ve scraped over those reviews, it boils down to the game being a technical mess.   

Monster Hunter Wilds - Attack with a huge sword

Which, when you think about it, is puzzling. here, you have a title that has done better than any other Monster Hunter title in terms of current sales, is the fastest-selling Capcom title to date, and beyond the performance, has addressed several concerns from past Monster Hunter titles (while possibly adding other issues or frustrations), but who cares if the game runs like a hot mess. Even I, as someone who considers myself a huge fan of the series, have stopped playing the game due to the issues.

Capcom Has a Full Plate, But What About Wilds?

I get it, Capcom’s got a lot on its plate, with the ongoing Street Fighter 6 Year 3 content, Pragmata, Resident Evil 9, and Onimusha: Way of the Sword. It’s an exciting time to be a Capcom fan. But that packed schedule raises a real concern, that being, what is the real status of Monster Hunter Wilds? Has it been quietly pushed to the back burner?

Sure, Capcom published a content roadmap, which is great for planning out hunts and looking forward to new additions. But when it comes to the core performance issues? We haven’t seen or heard much beyond the generic “We’re aware of the issues” statement from months ago. And frankly, that’s not cutting it anymore.

It’s starting to feel eerily familiar, kind of like what happened with Monster Hunter World, especially the PC version. The difference? Back then, Capcom was transparent and communicative. With Wilds, that openness is missing, and the silence is feeding players frustration. I’ve spoken to plenty of fellow Monster Hunter fans who are loving Wilds for its scale, new mechanics, and creature designs. But just as many are starting to echo the same concern: “Why isn’t Capcom addressing this?” A quick look over at /r/Monsterhunter/ on Reddit, and you can practically feel the frustration. 

Monster-Hunter-Wilds-Reveiwt_20

It’s hard to feel confident investing more hours into a game that doesn’t seem like a priority for its own developer, especially when the issues impact core gameplay. These aren’t nitpicky complaints; they’re foundational problems affecting playability across all platforms.

As a long-time fan of the Monster Hunter series and someone who genuinely enjoys what Wilds brings to the table, I don’t want to be sitting here writing about performance problems. I want to be talking about epic hunts, memorable encounters, and the sheer joy of teaming up with friends to take down all those magnificent beasts roaming around in the game. But when a game runs this poorly across all platforms, even on high-end hardware, and the developer gives little more than a shrug in response, it sends the wrong message to the people who supported it day one.

I want Monster Hunter Wilds to succeed. Hell, it already has in terms of sales. But if Capcom doesn’t take a real, transparent stance on fixing the performance issues, the long-term health of the game, and its player base are at risk. We’re not asking for miracles. Just communication, commitment, and a game that plays as well as it looks.

Capcom, if you’re listening, the monsters aren’t the problem. It’s the silence. Your fans and the Monster Hunter franchise really do deserve better. I’m sure you’re aware of this.

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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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