Despite not being someone who was especially interested in Highguard at first, I kept coming back to one specific criticism every time I watched gameplay or read impressions form others. The maps looked huge, almost built for large-scale battles, yet the game launched centered around a 3v3 format. That disconnect was hard to ignore. Big environments need movement, flanks, and chaotic engagements to feel alive. With only six players total, large sections of the map often felt underused, and matches sometimes lacked the intensity you would expect from arenas of that size.
Apparently, I was not the only one thinking this. The developer, Wildlight Entertainment, seems to agree. While a 5v5 mode was initially introduced more cautiously, almost like a test run, I had a feeling it would stick. I even told a friend that there was no way the developers would walk this back once players experienced how much better the game flowed with more people in each match.
Well, I should have put money on it, as the 5v5 raid mode is here to stay.
You've been asking, and we're happy to share—5v5 Raid Mode is here to stay! ⚔
We appreciate everyone hopping in over the weekend to give the mode a try. We saw a fairly even split between 3v3 and 5v5, which helped inform our decision. pic.twitter.com/S0QfgCE7vK
— Highguard | LIVE NOW! (@PlayHighguard) February 2, 2026
This shift to 5v5 does more than just add extra bodies. It changes the pacing of fights, makes team compositions more meaningful, and allows those larger maps to finally breathe.
More importantly, this move shows that the developers are paying attention. Adjusting core match structure is not a small tweak. It signals a willingness to evolve the game based on player feedback, which is exactly what the game needs if it’s going to have staying power. And of course, if 5v5 isn’t for you, the 3v3 raid mode is sticking around. Though, I wonder for how much longer.
Highguard is available to play on PlayStation 5, and Xbox Series X|S, and PC.

