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The OuterhavenThe Outerhaven

How Xbox and Industry Leaders Are Improving Accessibility For Gamers

By Keith MitchellMarch 21, 2025
Xbox_Disability_Community_art

As someone who enjoys gaming, I’ve always felt that this hobby should be accessible for everyone, and that means making sure players of all abilities can enjoy their favorite titles without barriers. With over 429 million players worldwide having some form of disability, accessibility in gaming is more important than it has ever been. Thankfully companies like Xbox agree and at this year’s Game Developers Conference (GDC), Xbox has teamed up with Electronic Arts, Google, Nintendo of America, Ubisoft, and to name a few, as part of the new Accessible Games Initiative.

Led by the Entertainment Software Association (ESA), this initiative is all about making accessibility info clear and consistent across the industry. With a new set of standardized tags, players can easily see what accessibility features a game offers before they buy. To keep things simple, Xbox will swap out our existing tags for the new initiative’s tags wherever they match. Any Xbox-specific tags that don’t have an equivalent will stick around.

Accessible Games Initiative logo

While this doesn’t affect me, it’s exciting to see that this movement will empower others to enjoy games as much as I do, and taking a cue, it will inspire other developers to build even more accessibility features into their games. This always hasn’t been the issue and even on big titles, they tend to lack features that leave other games out in the cold. It stinks, so hopefully this helps to change all that.

According to Xbox, it is already working to add these new tags to Xbox games, and soon, you’ll see them in digital Xbox experiences. In the meantime, you can visit the Accessible Games Initiative website to learn more about what each tag means.

And if you missed it, Xbox recently released its Xbox Adaptive Joystick, which can be purchased directly via the Microsoft store. Priced at $29.99, this joystick can be connected to the Xbox Adaptive Controller, to provide a more refined experience.

Xbox Adaptive Joystick image

Accessible Games Initiative game developers conference GDC Xbox
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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