Close Menu
  • News
  • Features
  • Guides
  • Previews
  • Reviews
  • Gaming News
  • Entertainment News
  • Tech
  • Podcasts
  • About Us
X (Twitter) YouTube RSS
Facebook X (Twitter) Instagram YouTube
The OuterhavenThe Outerhaven
  • News
  • Features
  • Guides
  • Previews
  • Reviews
    • Video Game Reviews
    • Anime & Animation Reviews
    • Comic Book & Manga Reviews
    • Films & TV Reviews
    • Tech Reviews
    • Tabletop and Card Game Reviews
    • Toy Reviews
  • Gaming
    • PlayStation
    • Nintendo
    • Xbox
    • PC Gaming
    • Retro Gaming
    • Tabletop
    • Virtual Reality
  • Entertainment
    • Anime & Animation
    • Comic Books & Manga
    • Films & TV
    • Original English Light Novels DB
    • OELN DB
    • Culture
    • Books
    • Toys
  • Tech
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
The OuterhavenThe Outerhaven
Home»News»Tech»Why Does DOOM 4 Run Better than Wolfenstein on Pc?

Why Does DOOM 4 Run Better than Wolfenstein on Pc?

By Keith MitchellMay 21, 2016

Ever since DOOM or DOOM 4 or DOOM 2016, whatever you wanna call it, was released I kept hearing or seeing people talking about how well it runs on their PC. However played the game myself as well as beaten it (going for Ultra Nightmare now), I can attest to how well the game runs. However I’ve also seen people compare its performance to several other similar games from Bethesda and company, mainly Wolfenstein: The New Order and its follow-up, Wolfenstein: The Old Blood. So what exactly is different between these two games? Don’t they run on the same game engine?

Doom-new-screenshots-2Well, actually they don’t. While Wolfenstein ran on the ID Tech 5 game engine, DOOM 4 is running on  a newer ID Tech 6 engine. But what’s the difference you ask? The ID Tech 5 engine was developed in-house by John Carmack when he was still with the “House of DOOM” and was the successor to then ID Tech series of game engine. Released back during October  2011, the ID Tech 5 engine was supposed to be the next step of ID Software’s game engine and while I won’t get into specifics, the engine wasn’t received well.  To add to that, only a hand full of games were released using the engine; Rage, The Evil Within, Wolfenstein: The New Older and Wolfenstein: The Old Blood. With each of those titles, there were multiple issues with the game’s performance, ranging from bad looking textures, rendering “pop-in” issues, locked 60 frame rate, screen tearing even with v-sync enabled and the major lack of support for SLI / Crossfire setups. To be quite honest, with all the issues I experienced with Rage, I stopped playing it, even though I was about halfway done with beating the game.

Obviously, Bethesda took all of these issues along with the concerns from not only the PC gaming community but also from their own development team and decided that during the initial development of DOOM 4, to change gears. The early build of DOOM 4 was utilizing the ID Tech 5 game engine, however during 2012, the development was restarted, using the codebase of the ID Tech 5 engine but major changes to it that would alleviate the concerns that were noted with ID Tech 5. It was also during this time that ID Software had brought onboard Tiago Sousa, who previously was the Lead R&D Graphics Engineer and former Graphics Software Engineer at Crytek, who also had a pretty top-notch game engine called the “CryEngine”. With the onboarding of Tiago Sousa, ID Software and Bethesda began working on a new development cycle for DOOM 4.

The main features of the ID Tech 6 engine still featured the “Mega Textures” from ID Tech 5, as well as dynamic lighting, unlocked frame rate and the much Doom-new-screenshots-4requested SLI / Crossfire support that as absent in the previous game engine version. The result is evident as DOOM 4 is the very first game engine running on the ID Tech 6 engine and as the reviews and impressions are showing, the performance between the two engines are pretty much night in day. Compared to ID Tech 5, ID Tech 6 runs DOOM 4 with little to no issues and scales incredibly well.

I’ve tested this on my end on several computers that ranged from high-end to mid-range, to which I was able to max the game settings out on an Intel i7-5820k + GTX 980 Ti running at 3440×1440 to the mid-range that is still rocking an AMD Phenom II X 945 (heavily overclocked) + GTX 970 running at both 1920×1080 and 2560×1440 on a mixture medium / high settings. Both machines were easily able to maintain 60FPS, which really impressive on both ends of the spectrum.

So there you have it. The next time you wonder why DOOM runs so much better than Wolfenstein or even The Evil Within, there’s a bit of a history lesson there. That said, much props and appreciation to both ID Software and Bethesda for not settling for a gimped version of the ID Tech engine and more importantly, a very well optimization reboot of a familiar and favorite shooter, DOOM 4.

Don’t forget to check out our review of DOOM 4, which you can check out here, as well as an impression piece, here.

Bethesda' doom ID Software ID Tech 5 id tech 6 john carmack The Evil Within Tiago Sousa Wolfstein
Keith Mitchell profile image
Keith Mitchell
  • X (Twitter)
  • LinkedIn

Keith has been a fan of geek culture and video games ever since his father gifted him his first gaming console many decades ago and has used this love of for the genres to start The Outerhaven. Keith keeps follows on the ongoings of videogames, anime, comics and technology, and while he has been writing about these topics for the past 14 years, he has been a gamer and tech guy for 30 years.

Related Posts

Nex Playground Review – Getting Yourself Active Without VR

Wacom Intuos Pro Review

CASETiFY Ready For May The Fourth With New Star Wars Accessories

8BitDo Temporarily Halts U.S. Shipments Due to Trump Tariffs

EDGLRD and Higround Announce Bold New Partnership to Redefine Gaming Gear

Trump’s Tariffs are Going to Affect EVERYTHING – Gaming Is Just Part of It

Latest Posts

KIller Instinct Gold Is Coming to Nintendo 64 Online

May 17, 2025

Spirit of the North 2 Review (XSX) – Foxy But Confusing

May 17, 2025

Reaper Scans Forced to Shut Down by Kakao Entertainment

May 17, 2025

Shonen Jump+ One-Shots to Receive Anime Adaptations

May 17, 2025

Shuhei Yoshida Defends Growing Prices of Video Games

May 17, 2025

Manga Review: Dragon and Chameleon Vol. 3

May 17, 2025

Kenji Matsubara Steps Down at SNK CEO

May 17, 2025
About Us • Our Team • Contact Us • Privacy Policy • Review Policy • Ethics Policy 
Work With Us • Reviews on Open Critic • Reviews on CriticDB
Copyright @2011 - 2025: The Outerhaven Productions

Type above and press Enter to search. Press Esc to cancel.