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Home»Previews»Tabletop and Card Game Previews»Cyberpunk 2077 Trading Card Game – Alpha Kit Preview

Cyberpunk 2077 Trading Card Game – Alpha Kit Preview

By Alex SwiftJanuary 22, 2026
Cyberpunk TCG

Dice, danger, and Night City chaos in cardboard form

Night City is expanding again, and this time it’s hitting the table instead of your GPU. The Cyberpunk 2077 Trading Card Game is gearing up for its Alpha Kit phase, giving players their first real look at how this neon-soaked universe translates into a physical card game.

Developed by Weird Co., the Cyberpunk TCG aims to capture the brutality, style, and risk-reward mindset of the video game while carving out its own mechanical identity.

What’s in the Alpha Kit?

The Alpha Kit (list here) is designed as an early-access testing ground, not a polished retail product. Expect preconstructed decks, experimental balance, and mechanics still very much in flux. This phase is about feedback, iteration, and stress-testing the core systems before the game moves toward a wider release.

Cards revealed so far suggest a focus on:

  • Character-driven playstyles inspired by Night City’s factions
  • Tactical decision-making rather than pure combo chasing
  • Systems that reward calculated risk instead of safe, passive turns

In short, this isn’t trying to be just another reskinned TCG. It wants you to feel like you’re making dangerous choices, because that’s kind of the whole Cyberpunk brand.

Dice, Gigs, and Controlled Chaos

One of the more interesting design insights comes from Weird Co’s discussion of Gig Dice, a mechanic that introduces variable outcomes into key moments of play. Dice in card games are always controversial, but here they’re framed as tension amplifiers rather than random nonsense generators.

The idea is simple: jobs don’t always go clean, and sometimes the roll decides whether things escalate or explode. Used sparingly, this could give matches a cinematic edge instead of turning them into coin flips.

Weird Co dives deeper into this design philosophy in their developer blog, which is worth a read if you care about why mechanics exist, not just what they do.

Live Dev Breakdown

If you want the most direct look at how the game actually plays, the developers also walked through the Alpha Kit in a live stream. It’s less marketing polish, more “here’s what’s working and what’s probably going to change,” which is exactly what you want from an alpha-stage game.

You can watch the full developer livestream here:

Why This Matters

Cyberpunk is a dangerous license to adapt. Fans expect atmosphere, tension, and consequence, not just familiar names slapped onto generic mechanics. From what’s been shown so far, Weird Co seems genuinely aware of that risk and is leaning into experimentation rather than playing it safe.

This Alpha Kit isn’t about perfection. It’s about proving the foundation is solid enough to build Night City on cardboard.

If the final version keeps this focus on player agency, meaningful risk, and thematic cohesion, the Cyberpunk 2077 TCG could end up being more than just another licensed curiosity.

Alpha Kit CD Projekt Red cyberpunk 2077 Game PReview Tabletop Games tcg trading card game Weird Co
alex-swift-headshot-300x300
Alex Swift
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Alex Swift has been a gamer for his entire life with a special love for board games. He also loves building Legos and writing stories. His favorite board games are Everdell, Scythe and The Witcher Old World and really enjoys learning any new games.

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