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Home»Features»Editorials»Bloodborne Is Still Stuck at 30 FPS on PS4 in 2026 (No PS5 Patch, No PC Port)

Bloodborne Is Still Stuck at 30 FPS on PS4 in 2026 (No PS5 Patch, No PC Port)

By Keith MitchellJanuary 23, 2026
Toh-Bloodborne-Editorial-Why-No-Bloodborne-Remake-Sony

For nearly a decade, Bloodborne has existed in a weird, frustrating space in gaming. It’s not just one of the best PS4 games ever made. It’s one of the most important action RPGs of the modern era, a game that helped define FromSoftware’s rise and still feels unmatched in atmosphere, tone, and identity. It also moved a lot of PlayStation 4 consoles in its day, and even in 2026, there’s still nothing quite like it.

Still Stuck on the PlayStation 4

No remaster. No remake. No PC port. Not even a performance patch. That’s especially strange in an era where Sony has embraced PC releases, pushing more first-party titles to Steam and moving away from the old “console-only forever” mindset. With that shift, you’d think one of the most requested PlayStation games of all time would’ve been near the top of the list by now. Instead, it’s still locked to aging hardware and that infamous 30 FPS cap.

Wandering around in Bloodborne

The reality is simple: Sony owns Bloodborne. The license and publishing rights are theirs, which means any official revival starts and ends with them. But you also can’t talk about Bloodborne without recognizing the other half of what makes it special. FromSoftware developed it, and it’s still widely considered one of the studio’s best works. Even Hidetaka Miyazaki has said Bloodborne is one of his favorite games, the one that stayed closest to his heart. That’s huge praise coming from the man behind Dark Souls and Elden Ring.

Why The Demand Never Dies

Players have asked for every version of an official comeback you can imagine: a 60 FPS PS5 patch, a modern remaster, a full remake, or even a straight PC port with basic enhancements. Every time Sony announces another PlayStation title heading to PC, the same question returns immediately: “Okay… but what about Bloodborne?”

Here’s where it gets even stranger. Sony has ported (and remastered) titles that had nowhere near the same level of constant demand. Games that were already accessible. Games that didn’t have decade-long fan campaigns behind them. Meanwhile, Bloodborne, the one that people have basically been begging for every year since 2015, stays untouched. That’s what makes this feel less like “forgotten” and more like “deliberately ignored,” whether that’s due to internal priorities, technical hurdles, or something else Sony isn’t saying out loud.

Emulation Steps In While Sony Doesn’t

Over the last few years, PS4 emulation has made real progress, and Bloodborne has become one of the key games pushing that scene forward. Even Digital Foundry has spotlighted the current state of PS4 emulation on PC, and Bloodborne ended up as one of the main focal points. When a tech outlet like DF is using it as a benchmark, that’s a sign this has moved beyond niche curiosity.

The results are legitimately impressive. Players are now running Bloodborne on PC with higher internal resolutions, cleaner image quality, better performance, and presentation upgrades that make it look sharper than it ever did on original hardware. There are even mods to enhance how the game looks, which makes the game look completely different. We’re seeing 4K gameplay, smoother frame pacing, and frame rates beyond anything the official release ever delivered. The wildest part might be seeing it run on handheld PCs, which still feels unreal for a game that’s been stuck in 2015 for so long.

It’s hard not to see this as a form of revival. Not because Bloodborne ever disappeared, but because the conversation has evolved. It’s no longer just “a classic PS4 exclusive.” It’s now the example everyone points to when discussing what happens when a community refuses to let a masterpiece fade, and the technology finally catches up.

Maybe Sony Thinks It’s Already Perfect

Bloodborne - danger around every corner

There’s also an argument that Sony hasn’t touched the game because outside of performance issues, Bloodborne is already close to perfect. It doesn’t have the kind of dated design problems that demand a full overhaul. Its art direction still holds up. Its combat is still razor sharp. Its world is still one of the most memorable FromSoftware has ever built. It has rough edges, sure, but nothing that requires rebuilding the foundation.

That’s why the Demon’s Souls comparison always sticks with me. Sony commissioned Bluepoint to remake Demon’s Souls on PS5, and the result was fantastic. I love that remake. But the original Demon’s Souls, as important as it was, was also experimental and unrefined. It felt like the blueprint for what came later. Bloodborne isn’t a rough draft. It’s the finished vision.

So maybe Sony sees it as something to preserve carefully, not replace. Maybe it’s stuck behind internal priorities. Maybe it refuses to do anything without Hidetaka Miyazaki being attached. Maybe because the game continues to sell copies that there’s zero reason to waste resources on a remaster or remake. Whatever the reason, the end result is the same: the official version sits frozen in time, while the community keeps dragging it forward.

So Where Does That Leave Us?

That’s where we’re at in 2026. Sony still hasn’t given the world an official modern Bloodborne, but the fanbase has kept the dream alive anyway. If anything, this whole emulation wave only reinforces what players have been saying for nearly a decade: the demand never left.

It just got louder and I doubt it’s going to stop anytime soon.

BloodBorne sony soulslike
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Keith Mitchell
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Keith D. Mitchell is the founder and Editor-in-Chief of The Outerhaven, where he has been covering video games and technology for more than 14 years. A lifelong PC gamer, he began building PCs at just eight years old and still loves talking about hardware as much as playing games. His passion for challenging experiences has made him a devoted Soulslike fan, having beaten nearly every FromSoftware release. Keith regularly attends major gaming and technology events to bring firsthand coverage to readers, and continues to enjoy writing about the games and gear that shaped his love for the industry.

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