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Home»Reviews»Video Game Reviews»MY HERO ACADEMIA: All’s Justice Review

MY HERO ACADEMIA: All’s Justice Review

By Scott AdamsFebruary 4, 2026
Video game review template for MY HERO ACADEMIA: All's Justice

MY HERO ACADEMIA has had two arena fighter games that covered four seasons of the anime. They were My Hero’s Justice and My Hero’s Justice 2. Finally, the conclusion to the series is here with MY HERO ACADEMIA: All’s Justice.

Game Name: MY HERO ACADEMIA: All’s Justice
Platform(s): PlayStation 5, Xbox Series X|S, PC (Reviewed)
Developer(s): Byking Inc.
Publisher(s):
Bandai Namco Entertainment
Release Date: February 5th, 2026
Price: $59.99

DISCLAIMER: THIS GAME WILL SPOIL THE ENDING TO THE SERIES. IF YOU WANT TO EXPERIENCE THE NARRATIVE BEFORE THE ENDING, WATCH THE ANIME OR READ THE MANGA.

MY HERO ACADEMIA: All’s Justice continues the gameplay of its predecessors to conclude the final two seasons of the anime. Witness the generational conclusion of All For One vs One For All. Join Izuku Midoriya and his classmates in 1-A as they work together to stop the world’s destruction at the hands of Shigaraki. We were able to preview a portion of the game last month; you can check it out, too.

Deku performing a Detroit Smash on Shigeraki in MY HERO ACADEMIA: All's Justice

Finishing The Anime Of MY HERO ACADEMIA

For those wondering, the story mode of MY HERO ACADEMIA: All’s Justice covers seasons 7 and 8. Just like the prior My Hero’s Justice games, it covers two seasons of the anime. The game’s story mode starts right as the ultimate plan to separate the League of Villains from each other begins. The story mode section has three different ways to tell the story. The first way is the one My Hero’s Justice regularly utilizes, the anime screencaps.

Though All’s Justice also utilizes some actual animation in the screencaps, which does make it a higher-produced experience. The second way is the actual CGI animation cutscenes. These are well produced and has high quality effects and textures. The third way is the gameplay sections. It will give a small screen recap of the situation, and then you will play as one of the sides. While you are fighting, dialogue will be spoken that helps set the stage and the atmosphere. Overall, I think the story mode is a big improvement over the My Hero’s Justice games.

MY HERO ACADEMIA: All’s Justice may have a better story mode than the previous games in the series, but there is an elephant in the room. Seasons 5 and 6 are not touched on at all in the Justice series of games. All’s Justice tries to rectify this with the archives mode and the team-up mission mode to try and cover the rest of the anime, but it doesn’t do a good job of that. First off, the Team-up mission mode is required to finish certain missions before the missions in the Archives mode are available. You will be swapping quite a bit back and forth.

It is more of a character describing what happened rather than getting the opportunity to play it. Archives mode lets you play one significant battle of the arc it is talking about, which isn’t enough to expand on the moments you will miss playing through the games. So no, you can’t jump into this game after playing My Hero’s Justice 2, since there is a lot of connective tissue in the narrative that is missing. Maybe we will get an arena fighter that covers the entirety of MY HERO ACADEMIA, but that is going to be a while off.

Screenshot of Archives Mode with Stain fighting Deku and Iida

Revamping The Gameplay

Gameplay in MY HERO ACADEMIA: All’s Justice is engaging. Right off the bat, you get two choices. Play in normal mode (which mixes up your combos automatically), or in manual mode. Manual mode will be for veterans of the series as well as those who want to have the most control over their characters.  I started with normal mode, but after getting used to the quirks and the various combos you can pull off, I moved over to manual mode.

I think manual mode is best for the team up missions personally, as you can use the AoE abilities in the middle of a basic combo that helps get rid of the massive number of fighters who will try to attack you. I had trouble with that in the preview event. After getting used to it in the main game, it was a lot more manageable. Each character has four quirk abilities. One for each of the two quirk buttons and another one for moving the analog stick and pressing the quirk buttons again.

When it comes to hand-to-hand combat, there is a rock, paper, scissors approach. You can use a counter attack, an unbreakable attack, and a normal combo string of basic attacks. Unguardable attacks beat out the counterattack, the counterattack beats out the normal attack string, and a normal attack string beats the unguardable attack. During my attempts in the previews, I was always slow on the timing of the counterattacks. If you use counterattacks during a normal combo string at just the right time, it activates a counter clash attack. This can dish out some nice damage.

I am proud to say I have become proficient in counterattacks now. I can activate them at the right time consistently and may have taken more than a few screenshots of my counters.

A screenshot of Lady Nagata's Counter Clash Attack in MY HERO ACADEMIA: All's Justice

Extra Content

Besides the Story, there was a bunch of extra content in MY HERO ACADEMIA: All’s Justice. The first one is the one you’ll spend the most time in, the Team-Up Missions. This mode takes place inside a virtual reality. You will play as any of three members of 1-A. There will be main missions that you will need to accomplish the main stage. There are also side missions. Blue dots on the map will appear where you can talk to a character to help them out. Red dots will also appear for characters who want you to fight to beat their mission.

This one will let you have a lot of space to move around and even some missions will need you to get on top of buildings. Characters all have different movement abilities based on their quirks. Uraraka can jump extremely high and stay in the air for a good chunk of time. Deku can use Blackwhip to move like Spider-Man throughout the virtual city. Iida can run extremely fast. Organizing a good team is going to help you go through every nook and cranny to get side missions. Certain characters need to be unlocked by doing these side missions in the Team-up mission mode. Once unlocked, you can use them for the Team-Up mission and for the Hero’s Diary.

Hero’s Diary lets you see small snippets of the class of 1-A’s life in school. Some segments will be dialogue that actually has a good chunk of them voiced. Honestly, one thing I was surprised by in this game was how much got voiced. Other segments in Hero’s Diary will be little obstacle courses or even battles with other characters. One thing that I got annoyed by in this mode and in Team-up Mission mode was the controls for these obstacle courses. Traversal isn’t the smoothest. It looks cool, but there is some jank physics for some of these characters. The one I used the most because it had the least jank was Uraraka. I could jump high and stay high for a while as she traversed over rooftops and didn’t need to worry about exact placements. Hero’s Diary has a chapter for each character in 1-A. To unlock their chapter, you have to unlock it in Team-Up Mission mode.

Dialogue scene in Uraraka's Hero Diary with Mina Ashido from MY HERO ACADEMIA: All's Justice

Is All’s Justice The Ultimate MY HERO ACADEMIA Game?

Overall, MY HERO ACADEMIA: All’s Justice is an improvement over the past My Hero’s Justice games. The sad thing is, there are some caveats. The story mode doesn’t cover the full last two seasons, as the build-up is completely removed to focus on just the big battles and big reveals. The roster is the biggest one yet, but it still has some missing characters for these seasons, like Stripes. The new additions with the Team-Up Missions and Hero’s Diary’s are good additions.

The Team-Up Missions, especially, would take up a lot of my time as I liked completing side missions and being a hero. It, however, did make me wish that I was playing an Action RPG that had these same ideas instead of an Arena brawler with jank traversal. These characters and this series are great, and it was amazing to be in this world. I just wish there was a reason to tell people to get this game aside from that. If you aren’t already clued into this series, there is no reason to get this game. It will confuse you, and you won’t understand anything going on.

If you already love My Hero Academia, then this should be on your radar, and it will be a fun time. You will get frustrated.

MY HERO ACADEMIA: All’s Justice launches on February 6, 2026, for PlayStation 5, Xbox Series X|S, and PC via Steam.

Review Disclosure Statement: MY HERO ACADEMIA: All’s Justice was provided to us by Bandai Namco Entertainment for review purposes. For more information on how we review video games and other media/technology, please review our Review Guideline/Scoring Policy.

Affiliate Link Disclosure: One or more of the links above contain affiliate links, which means at no additional cost to you, we may receive a commission should you click through and purchase the item.

MY HERO ACADEMIA: All's Justice

Summary

MY HERO ACADEMIA: All’s Justice is the more improved version of the My Hero’s Justice games. Unfortunately, it doesn’t justify getting this game if you are new to the series. A lot of the narrative is gutted, and the controls can feel janky outside combat.

Pros

  • Combat is polished
  • Graphics and visuals are polished and look great
  • A My Hero Academia game that finally lets you play as the entire 1-A class

Cons

  • Story mode cuts out a good chunk of the narrative
  • Traversal feels jank
  • Side content feels like it was made with a different game in mind
  • Archive mode does not do enough to establish the buildup to the finale.
Overall
3
Bandai Namco Entertainment MY HERO ACADEMIA: All’s Justice
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Scott Adams
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Scott Adams has been a strong lover of video games, mainly RPGS, for 20 years. He typically writes about the video games he loves, also reviews many of them, and he is a regular on the Nintendo Entertainment Podcast.

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